On Thu, Aug 21, 2008 at 4:06 PM, Greg Ewing <[EMAIL PROTECTED]>wrote:
> René Dudfield wrote: > > I'd guess lack of precision in the timing, or the time slice the OS >> gives your process. >> > > Another possibility is that pygame.display.flip() > is waiting for a vertical retrace, thus limiting > the frame rate to the refresh rate of your monitor. Strangely, though, my monitor is set to 59hz = 59fps. > What happens if you just run the timing loop > without the drawing? The framerate goes around quite a bit, I remember 10,000-20,000 or so. Cutting GetInput() had no noticeable effect.
