SDL_ttf is at 2.0.9 on Linux, and after digging a bit, the SDL_ttf.dll that came with pygame shows version 2.0.9.0. Looks like a match to me.
On 8/22/08, Brian Fisher <[EMAIL PROTECTED]> wrote: > It may be a difference between different versions of SDL_ttf or of freetype, > which may not be a bug if the new er behavior is part of a bug fix. > > So what version of SDL_ttf do you have on Windows and on Linux? > > > On Fri, Aug 22, 2008 at 12:04 PM, Charlie Nolan > <[EMAIL PROTECTED]>wrote: > >> I suspect this will just get passed upstream to SDL, but someone will >> need to translate for them. >> >> The "7" glyph in the attached font at size 21 behaves inconsistently >> on Windows (XP SP2) and Linux (Gentoo). Running the test script on >> the two systems, I get these results: >> >> Linux: >> (11, 16) >> (12, 16) >> >> <Surface(22x16x32 SW)> >> <Surface(22x16x32 SW)> >> >> [(0, 9, 0, 8, 11), (0, 9, 0, 8, 11)] >> [(0, 9, 0, 8, 11), (-1, 9, 0, 8, 11)] >> >> >> Windows: >> (11, 16) >> (12, 16) >> >> <Surface(22x16x32 SW)> >> <Surface(23x16x32 SW)> >> >> [(0, 10, 0, 8, 11), (0, 10, 0, 8, 11)] >> [(0, 10, 0, 8, 11), (0, 11, 0, 8, 12)] >> >> >> My interpretation of this is that the 7 is behaving a bit screwy at >> that size. It renders as 12x16, but has an X offset of -1, for an >> effective size of 11x16. On Windows, the X offset appears to be lost, >> thus causing the glyph to incorrectly have an extra pixel of padding >> on the left. >> >> I'm also puzzled as to why maxx is one larger on Windows, but that >> part doesn't seem to cause a problem. >> >> -Charlie Nolan >> >
