So, anything else you want me to poke at, or is someone going to take a look? For that matter, have you guys been able to duplicate the problem?
-FM On 8/23/08, Charlie Nolan <[EMAIL PROTECTED]> wrote: > It was at 2.3.7. I downgraded it to 2.3.5 temporarily, and it shows > the same results as 2.3.7. > > -FM > > On 8/22/08, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: >> That's right for SDL_ttf. What freetype version does Gentoo have. Pygame >> 1.8 uses freetype-2.3.5 on Windows. >> >> Lenard >> >> >> Charlie Nolan wrote: >>> SDL_ttf is at 2.0.9 on Linux, and after digging a bit, the SDL_ttf.dll >>> that came with pygame shows version 2.0.9.0. Looks like a match to >>> me. >>> >>> On 8/22/08, Brian Fisher <[EMAIL PROTECTED]> wrote: >>> >>>> It may be a difference between different versions of SDL_ttf or of >>>> freetype, >>>> which may not be a bug if the new er behavior is part of a bug fix. >>>> >>>> So what version of SDL_ttf do you have on Windows and on Linux? >>>> >>>> >>>> On Fri, Aug 22, 2008 at 12:04 PM, Charlie Nolan >>>> <[EMAIL PROTECTED]>wrote: >>>> >>>> >>>>> I suspect this will just get passed upstream to SDL, but someone will >>>>> need to translate for them. >>>>> >>>>> The "7" glyph in the attached font at size 21 behaves inconsistently >>>>> on Windows (XP SP2) and Linux (Gentoo). Running the test script on >>>>> the two systems, I get these results: >>>>> >>>>> Linux: >>>>> (11, 16) >>>>> (12, 16) >>>>> >>>>> <Surface(22x16x32 SW)> >>>>> <Surface(22x16x32 SW)> >>>>> >>>>> [(0, 9, 0, 8, 11), (0, 9, 0, 8, 11)] >>>>> [(0, 9, 0, 8, 11), (-1, 9, 0, 8, 11)] >>>>> >>>>> >>>>> Windows: >>>>> (11, 16) >>>>> (12, 16) >>>>> >>>>> <Surface(22x16x32 SW)> >>>>> <Surface(23x16x32 SW)> >>>>> >>>>> [(0, 10, 0, 8, 11), (0, 10, 0, 8, 11)] >>>>> [(0, 10, 0, 8, 11), (0, 11, 0, 8, 12)] >>>>> >>>>> >>>>> My interpretation of this is that the 7 is behaving a bit screwy at >>>>> that size. It renders as 12x16, but has an X offset of -1, for an >>>>> effective size of 11x16. On Windows, the X offset appears to be lost, >>>>> thus causing the glyph to incorrectly have an extra pixel of padding >>>>> on the left. >>>>> >>>>> I'm also puzzled as to why maxx is one larger on Windows, but that >>>>> part doesn't seem to cause a problem. >>>>> >>>>> >> >> >