It was at 2.3.7. I downgraded it to 2.3.5 temporarily, and it shows the same results as 2.3.7.
-FM On 8/22/08, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > That's right for SDL_ttf. What freetype version does Gentoo have. Pygame > 1.8 uses freetype-2.3.5 on Windows. > > Lenard > > > Charlie Nolan wrote: >> SDL_ttf is at 2.0.9 on Linux, and after digging a bit, the SDL_ttf.dll >> that came with pygame shows version 2.0.9.0. Looks like a match to >> me. >> >> On 8/22/08, Brian Fisher <[EMAIL PROTECTED]> wrote: >> >>> It may be a difference between different versions of SDL_ttf or of >>> freetype, >>> which may not be a bug if the new er behavior is part of a bug fix. >>> >>> So what version of SDL_ttf do you have on Windows and on Linux? >>> >>> >>> On Fri, Aug 22, 2008 at 12:04 PM, Charlie Nolan >>> <[EMAIL PROTECTED]>wrote: >>> >>> >>>> I suspect this will just get passed upstream to SDL, but someone will >>>> need to translate for them. >>>> >>>> The "7" glyph in the attached font at size 21 behaves inconsistently >>>> on Windows (XP SP2) and Linux (Gentoo). Running the test script on >>>> the two systems, I get these results: >>>> >>>> Linux: >>>> (11, 16) >>>> (12, 16) >>>> >>>> <Surface(22x16x32 SW)> >>>> <Surface(22x16x32 SW)> >>>> >>>> [(0, 9, 0, 8, 11), (0, 9, 0, 8, 11)] >>>> [(0, 9, 0, 8, 11), (-1, 9, 0, 8, 11)] >>>> >>>> >>>> Windows: >>>> (11, 16) >>>> (12, 16) >>>> >>>> <Surface(22x16x32 SW)> >>>> <Surface(23x16x32 SW)> >>>> >>>> [(0, 10, 0, 8, 11), (0, 10, 0, 8, 11)] >>>> [(0, 10, 0, 8, 11), (0, 11, 0, 8, 12)] >>>> >>>> >>>> My interpretation of this is that the 7 is behaving a bit screwy at >>>> that size. It renders as 12x16, but has an X offset of -1, for an >>>> effective size of 11x16. On Windows, the X offset appears to be lost, >>>> thus causing the glyph to incorrectly have an extra pixel of padding >>>> on the left. >>>> >>>> I'm also puzzled as to why maxx is one larger on Windows, but that >>>> part doesn't seem to cause a problem. >>>> >>>> > >