hi, ah, nice one. I missed this patch.
So the todo list for this would be: - unit tests for all of these functions. - include SDL_gfx in a pygame sub directory, and make the pygame build system build SDL_gfx. - implement pygame.draw using the gfx module. - any bugfixes in the pygame draw/transform code should go into gfx module. - a review by other developers of code, and docs. cheers, On Tue, Aug 19, 2008 at 2:08 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: > I might have written the patch he was talking about... It's attached. > > On Mon, Aug 18, 2008 at 6:26 PM, Luca <[EMAIL PROTECTED]> wrote: >> Maybe... I find this with google (but I don't find the patch Noah was >> talink about...) >> >> http://www.pygame.org/wiki/gsoc2008ideas#Better%20drawing%20primitives >> >> On Mon, Aug 18, 2008 at 11:43 PM, PyMike <[EMAIL PROTECTED]> wrote: >>> Will SDL_gfx ever be actually included in pygame? >>> >>> On Mon, Aug 18, 2008 at 11:38 AM, Noah Kantrowitz <[EMAIL PROTECTED]> >>> wrote: >>>> >>>> No, but someone made bindings for SDL_gfx which does allow for this (and a >>>> lot more). Check the list archives. >>>> >>>> --Noah >>>> >>>> > -----Original Message----- >>>> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >>>> > On Behalf Of Luca >>>> > Sent: Monday, August 18, 2008 5:28 AM >>>> > To: [email protected] >>>> > Subject: [pygame] Transparency and pygame.draw >>>> > >>>> > Hi all. >>>> > >>>> > Is possible to get transparency using primitive pygame.draw functions? >>>> > >>>> > For me something like... >>>> > pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0) >>>> > ... where the color is given with a rgb+alpha value, simply doesn't >>>> > work. >>>> > >>>> > -- >>>> > -- luca >>>> >>> >>> >>> >>> -- >>> - pymike (http://pymike.4rensics.org/) >>> >> >> >> >> -- >> -- luca >> >
