hi, I think including the source in the pygame tree. So in src/sdl_gfx/
So it wouldn't be an optional download thing... that would be too annoying for people. If we use the same files as SDL_gfx, but just use the pygame build system, it should be easier to feed patches back to the SDL_gfx author, and take patches from him. cu, On Thu, Aug 28, 2008 at 11:13 AM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>>> - include SDL_gfx in a pygame sub directory, and make the pygame build > system build SDL_gfx. > > What did you mean by that? > > Also, would SDL_gfx be a dependency or optional? It will probably be > optional, so maybe a separate module would make more sense... > > On Tue, Aug 26, 2008 at 10:24 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> On Wed, Aug 27, 2008 at 12:16 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>> Thanks, I'll help with that soon... >>> >> >> cool. >> >>> You're planning on including the SDL_gfx codebase in pygame? Don't the >>> licenses conflict? >> >> No. Why do you say that? >> >>> >>> I agree it should be combined with pygame.draw though. This was just a >>> demonstration. >> >> >> cu, >> >
