This isn't the best approach, but after all night of trial and error, I got the 
functionality I was looking for with the following code:

if event.type == KEYDOWN:

        if event.key in (K_UP, K_DOWN, K_LEFT, K_RIGHT):
                self.player.move_keys.append(pygame.key.name(event.key))
                self.player.move = self.player.move_keys[-1]

if event.type == KEYUP:

        if event.key in (K_UP, K_DOWN, K_LEFT, K_RIGHT):
                del self.player.move_keys[-1]
                if not len(self.player.move_keys) == 0:
                        if not self.player.move_keys[-1] == 
pygame.key.name(event.key):
                                self.player.move = self.player.move_keys[-1]
                else:
                        self.player.move = False

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