On Sat, 1 Nov 2008 05:06:08 -0400 Michael Fiano <[EMAIL PROTECTED]> wrote:
I am stuck. I realized I need to blit the player the the map surface instead of the screen so that I can position the player at a given map position. The problem is if i change line 66 of player.py from: self.screen.blit(self.playerimgs[self.frame], (self.x,self.y)) to: self.background.blit(self.playerimgs[self.frame], (self.x,self.y)) The map (also on the background surface) does not get repainted properly. The player leaves trails when he moves. I'm not sure how to fix this, or why it even occurs. Somebody enlighten me?