On Wed, 5 Nov 2008 00:28:42 -0800 "Patrick Mullen" <[EMAIL PROTECTED]> wrote:
> No need to place him on the map itself, as long as you position the > player so that he is aligned with the background. I assume you are > doing scrolling? If you are scrolling by moving, the background, blit > the player this way: > self.screen.blit(self.playerimgs[self.frame], > (self.x+backgroundx,self.y+backgroundy)) Thanks, I got it. However, by having the map drawn to the screen before the player, the player is always on top of tiles even when it should be behind it. Therefor I still need some kind of foreground layer. I'm not sure what the best way to do this is? A subsurface, copy, new surface with same dimensions? also how am i going to link both layers together and have the player draw in between? Any help is appreciated.