Python _is_ the scripting language to use in your game.
--Noah
On Dec 31, 2008, at 4:56 PM, Lin Parkh wrote:
Thanks. The game context is I would like to write a scripting
language on top of pygame/python for my game.
----- Original Message ----- From: "Lenard Lindstrom" <len-
l...@telus.net>
To: <pygame-users@seul.org>
Sent: Wednesday, December 31, 2008 1:32 PM
Subject: Re: [pygame] @
This is getting off topic for a game oriented mailing list, but
many of the things other languages use macro to accomplish come
naturally to Python because it is dynamically typed. For instance
the function:
def do_add(x, y):
return x + y
will work with integers, floats, complex numbers, lists and any
other class that defines an addition operation. Python has many
hooks that take callback functions. These can redefine the way
imports work, for instance. Also, metaclasses allow one to change
how class declarations work. So though there is no mechanism to add
new syntax and constructs to the Python language, there are plenty
of ways to change how the existing syntax works.
Lenard
Noah Kantrowitz wrote:
Python has no such system. Boo is a python-like language that
supports hygienic macros.
--Noah
On Dec 31, 2008, at 1:20 PM, Lin Parkh wrote:
While we're on this kind of topic what is the best approach in
python to creating code macros? That is ability to write a higher
level language (or script) which translates down into python?
Decorators look like they would be part of that story. Is that
the best way or is their a more general way?
Thanks,
Lin
p.s. I used to write code macros in LISP... context I am coming
from.
----- Original Message ----- From: "Michael George" <mdgeo...@cs.cornell.edu
>
To: <pygame-users@seul.org>
Sent: Wednesday, December 31, 2008 9:56 AM
Subject: Re: [pygame] @
Michael Phipps wrote:
Yanom -
A decorator is a method that takes another method as a
parameter so that it can do something. It is usually used for
aspect oriented programming.
For example:
def logThisMethodCall(methodCall)
# Do some logging here
@logThisMethodCall
def myMethod(a,b,c)
# do Somthing in here
Now, whenever you call "myMethod", logThisMethodCall gets
called first, with the invocation of myMethod passed into it.
You can use it for logging, security (i.e. does this person
have permission to be calling this), etc.
Michael
This isn't quite right. logThisMethodCall doesn't get called
when you call myMethod, but when you _define_ myMethod. So to
fix this example:
def logThisMethodCall(methodCall):
def result(a,b,c):
# do some logging here
methodCall(a,b,c)
return result
@logThisMethodCall
def myMethod(a,b,c):
# do something here
When you define myMethod, logThisMethodCall is called to create
a replacement function for myMethod. it returns a new function
"result" which gets called instead of the original myMethod
whenever someone calls myMethod. result does some logging and
then calls the orginal myMethod.
--
Lenard Lindstrom
<le...@telus.net>