I'm not sure if most people are aware of this, but on iPhone, one can not create shared libraries, only static libraries are allowed for user applications. This is troublesome if somebody(*hint*) wants to create commercial pygame applications for iPhone. If pygame is linked as static library, all the sources fall under LGPL. The same goes for SDL, but there is a mention of an alternative commercial license for SDL 1.3( http://www.libsdl.org/license.php ). No details yet.
Are there any plans to change the licensing of pygame? For example, cocos2d has a special license for iPhone( http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ). ____________________ Jussi Toivola
