I'm quite disturbed by this policy of not allowing shared libraries. Is there a reason for that at all?
-Thiago On Tue, Feb 3, 2009 at 9:37 AM, Jussi Toivola <[email protected]> wrote: > I'm not sure if most people are aware of this, but on iPhone, one can > not create shared libraries, only static libraries are allowed for > user applications. This is troublesome if somebody(*hint*) wants to > create commercial pygame applications for iPhone. If pygame is linked > as static library, all the sources fall under LGPL. The same goes for > SDL, but there is a mention of an alternative commercial license for > SDL 1.3( http://www.libsdl.org/license.php ). No details yet. > > Are there any plans to change the licensing of pygame? For example, > cocos2d has a special license for iPhone( > http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ). > > ____________________ > Jussi Toivola >
