On 2/3/09, Jussi Toivola <[email protected]> wrote: > > I'm quite sure Python is ok. The apple's license just does not allow > downloading any extra stuff from the internet. I think they just want > to control all the application distribution through App Store. Some > people are using Lua in their App Store apps, so why not Python? > http://www.plaidworld.com/iphonefaq.txt
i don't think it's ok to use python. it's not allowed to distribute any interpreted programs on the iphone. or did apple rethink that restriction? I found a good source for LGPL: > http://answers.google.com/answers/threadview/id/439136.html > "I strongly recommend you contact the copyright holder prior to > building a statically linked application for distribution as a > commercial product." > > This sentence on SDL's page confused me: "This license allows you to > use SDL freely in commercial programs as long as you link with the > dynamic library." > > PS. The Symbian port should help with the iPhone porting effort since > it links the pygame modules statically as well and has the necessary > stuff for handling static modules already in-place. > > > 2009/2/3 René Dudfield <[email protected]>: > > hi, > > > > I think it's ok to distribute your object code for LGPL things. Read > > the section of the LGPL on object code, and see if it's ok for you. > > You'll probably want to ask apple, and a lawyer if it's ok to do that. > > > > So to be ok with the LGPL, include all the object code with your app - > > both for your app, and for the LGPL parts. Then the user can relink > > the LGPL parts if they want, and you will satisfy that part of your > > obligations under the LGPL (I think). > > > > Again, check with a lawyer first... I'm not sure that's actually true. > > > > > > Of course, you'll need to port pygame to SDL 1.3 and the iphone... > > which is a fair amount of work. At some point we'll port pygame to > > SDL 1.3... but currently it's unfinished, so we were waiting until SDL > > 1.3 gets closer to completion. > > > > Also, I'm not totally sure if you can sell python apps on the iphone. > > Some people say you can't, and some people reckon you can... but I > > haven't heard any offical word from apple that you can or can not. > > > > > > Nokia is much more supportive of python, and has many more phones out > > there, and also now has an app store. Microsoft, and blackberry also > > now have stores... and are both *way* less draconian than apple. > > > > > > cheers, > > > > > > > > > > On Tue, Feb 3, 2009 at 6:37 PM, Jussi Toivola <[email protected]> > wrote: > >> I'm not sure if most people are aware of this, but on iPhone, one can > >> not create shared libraries, only static libraries are allowed for > >> user applications. This is troublesome if somebody(*hint*) wants to > >> create commercial pygame applications for iPhone. If pygame is linked > >> as static library, all the sources fall under LGPL. The same goes for > >> SDL, but there is a mention of an alternative commercial license for > >> SDL 1.3( http://www.libsdl.org/license.php ). No details yet. > >> > >> Are there any plans to change the licensing of pygame? For example, > >> cocos2d has a special license for iPhone( > >> http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ). > >> > >> ____________________ > >> Jussi Toivola > >> > > > > > > -- > ____________________ > Jussi Toivola >
