On 2/3/09, Jussi Toivola <[email protected]> wrote:
>
> I'm quite sure Python is ok. The apple's license just does not allow
> downloading any extra stuff from the internet. I think they just want
> to control all the application distribution through App Store. Some
> people are using Lua in their App Store apps, so why not Python?
> http://www.plaidworld.com/iphonefaq.txt


i don't think it's ok to use python. it's not allowed to distribute any
interpreted programs on the iphone. or did apple rethink that restriction?

I found a good source for LGPL:
> http://answers.google.com/answers/threadview/id/439136.html
> "I strongly recommend you contact the copyright holder prior to
> building a statically linked application for distribution as a
> commercial product."
>
> This sentence on SDL's page confused me: "This license allows you to
> use SDL freely in commercial programs as long as you link with the
> dynamic library."
>
> PS. The Symbian port should help with the iPhone porting effort since
> it links the pygame modules statically as well and has the necessary
> stuff for handling static modules already in-place.
>
>
> 2009/2/3 René Dudfield <[email protected]>:
> > hi,
> >
> > I think it's ok to distribute your object code for LGPL things.  Read
> > the section of the LGPL on object code, and see if it's ok for you.
> > You'll probably want to ask apple, and a lawyer if it's ok to do that.
> >
> > So to be ok with the LGPL, include all the object code with your app -
> > both for your app, and for the LGPL parts.  Then the user can relink
> > the LGPL parts if they want, and you will satisfy that part of your
> > obligations under the LGPL (I think).
> >
> > Again, check with a lawyer first... I'm not sure that's actually true.
> >
> >
> > Of course, you'll need to port pygame to SDL 1.3 and the iphone...
> > which is a fair amount of work.  At some point we'll port pygame to
> > SDL 1.3... but currently it's unfinished, so we were waiting until SDL
> > 1.3 gets closer to completion.
> >
> > Also, I'm not totally sure if you can sell python apps on the iphone.
> > Some people say you can't, and some people reckon you can... but I
> > haven't heard any offical word from apple that you can or can not.
> >
> >
> > Nokia is much more supportive of python, and has many more phones out
> > there, and also now has an app store.  Microsoft, and blackberry also
> > now have stores... and are both *way* less draconian than apple.
> >
> >
> > cheers,
> >
> >
> >
> >
> > On Tue, Feb 3, 2009 at 6:37 PM, Jussi Toivola <[email protected]>
> wrote:
> >> I'm not sure if most people are aware of this, but on iPhone, one can
> >> not create shared libraries, only static libraries are allowed for
> >> user applications. This is troublesome if somebody(*hint*) wants to
> >> create commercial pygame applications for iPhone. If pygame is linked
> >> as static library, all the sources fall under LGPL. The same goes for
> >> SDL, but there is a mention of an alternative commercial license for
> >> SDL 1.3( http://www.libsdl.org/license.php ). No details yet.
> >>
> >> Are there any plans to change the licensing of pygame? For example,
> >> cocos2d has a special license for iPhone(
> >> http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ).
> >>
> >> ____________________
> >> Jussi Toivola
> >>
> >
>
>
>
> --
> ____________________
> Jussi Toivola
>

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