i forgot to mention that i want it to be realtime. is this possible with sndarray? will i have to continually feed pygame mixer with very short sound arrays? or can i manipulate the array while playback has already started?
i guess now i will have to start learning how audio programming actually works. :) are there any examples where someone has already done something like this with pygame? On 5/22/09, Ian Mallett <geometr...@gmail.com> wrote: > > Check out pygame.sndarray > -Ian >