i forgot to mention that i want it to be realtime. is this possible with
sndarray? will i have to continually feed pygame mixer with very short sound
arrays? or can i manipulate the array while playback has already started?

i guess now i will have to start learning how audio programming actually
works. :)

are there any examples where someone has already done something like this
with pygame?



On 5/22/09, Ian Mallett <geometr...@gmail.com> wrote:
>
> Check out pygame.sndarray
> -Ian
>

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