There's also the pure data "language" http://puredata.info/
--- On Sat, 5/23/09, Alexandre Quessy <alexan...@quessy.net> wrote: > From: Alexandre Quessy <alexan...@quessy.net> > Subject: Re: [pygame] audio programming with pygame? > To: pygame-users@seul.org > Date: Saturday, May 23, 2009, 8:46 AM > Hi, > ChucK is also an awesome language for sound synthesis. It > uses the STK library. > I can't wait until there is a STK Python binding ! > > a > > 2009/5/23 Olaf Nowacki <i...@gmx.net>: > > maybe you would like to try supercollider for making > the synthesizers and > > use pygame as UI? > > > > http://pypi.python.org/pypi/SC/0.2/ > > http://supercollider.sourceforge.net/ > > > > On Fri, May 22, 2009 at 11:02 PM, machinim...@gmail.com > > <machinim...@gmail.com> > wrote: > >> > >> hi, > >> > >> i would like to learn how to program simple > synthesizers and sound effects > >> and it would be nice if i could experiment with > this in python. > >> > >> http://en.wikipedia.org/wiki/Jeskola_Buzz > >> would something like buzz theoretically be > possible with pygame? > >> > >> of course python is slow but if buzz was able to > handle hundreds of > >> machines on the hardware of 10 years ago then a > hand full should be possible > >> in python today? > >> > >> is low level sound programming possible with > pygame at all or are only > >> higher level audio features exposed? > > > > -- > Alexandre Quessy > http://alexandre.quessy.net/ >