thanks! i will look into all of the suggested projects.


On 5/23/09, Devon Scott-Tunkin <djvonfun...@yahoo.com> wrote:
>
>
> There's also the pure data "language" http://puredata.info/
>
> --- On Sat, 5/23/09, Alexandre Quessy <alexan...@quessy.net> wrote:
>
> > From: Alexandre Quessy <alexan...@quessy.net>
> > Subject: Re: [pygame] audio programming with pygame?
> > To: pygame-users@seul.org
> > Date: Saturday, May 23, 2009, 8:46 AM
> > Hi,
> > ChucK is also an awesome language for sound synthesis. It
> > uses the STK library.
> > I can't wait until there is a STK Python binding !
> >
> > a
> >
> > 2009/5/23 Olaf Nowacki <i...@gmx.net>:
> > > maybe you would like to try supercollider for making
> > the synthesizers and
> > > use pygame as UI?
> > >
> > > http://pypi.python.org/pypi/SC/0.2/
> > > http://supercollider.sourceforge.net/
> > >
> > > On Fri, May 22, 2009 at 11:02 PM, machinim...@gmail.com
> > > <machinim...@gmail.com>
> > wrote:
> > >>
> > >> hi,
> > >>
> > >> i would like to learn how to program simple
> > synthesizers and sound effects
> > >> and it would be nice if i could experiment with
> > this in python.
> > >>
> > >> http://en.wikipedia.org/wiki/Jeskola_Buzz
> > >> would something like buzz theoretically be
> > possible with pygame?
> > >>
> > >> of course python is slow but if buzz was able to
> > handle hundreds of
> > >> machines on the hardware of 10 years ago then a
> > hand full should be possible
> > >> in python today?
> > >>
> > >> is low level sound programming possible with
> > pygame at all or are only
> > >> higher level audio features exposed?
> >
> >
> >
> > --
> > Alexandre Quessy
> > http://alexandre.quessy.net/
> >
>
>
>
>

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