thanks! i will look into all of the suggested projects.
On 5/23/09, Devon Scott-Tunkin <djvonfun...@yahoo.com> wrote: > > > There's also the pure data "language" http://puredata.info/ > > --- On Sat, 5/23/09, Alexandre Quessy <alexan...@quessy.net> wrote: > > > From: Alexandre Quessy <alexan...@quessy.net> > > Subject: Re: [pygame] audio programming with pygame? > > To: pygame-users@seul.org > > Date: Saturday, May 23, 2009, 8:46 AM > > Hi, > > ChucK is also an awesome language for sound synthesis. It > > uses the STK library. > > I can't wait until there is a STK Python binding ! > > > > a > > > > 2009/5/23 Olaf Nowacki <i...@gmx.net>: > > > maybe you would like to try supercollider for making > > the synthesizers and > > > use pygame as UI? > > > > > > http://pypi.python.org/pypi/SC/0.2/ > > > http://supercollider.sourceforge.net/ > > > > > > On Fri, May 22, 2009 at 11:02 PM, machinim...@gmail.com > > > <machinim...@gmail.com> > > wrote: > > >> > > >> hi, > > >> > > >> i would like to learn how to program simple > > synthesizers and sound effects > > >> and it would be nice if i could experiment with > > this in python. > > >> > > >> http://en.wikipedia.org/wiki/Jeskola_Buzz > > >> would something like buzz theoretically be > > possible with pygame? > > >> > > >> of course python is slow but if buzz was able to > > handle hundreds of > > >> machines on the hardware of 10 years ago then a > > hand full should be possible > > >> in python today? > > >> > > >> is low level sound programming possible with > > pygame at all or are only > > >> higher level audio features exposed? > > > > > > > > -- > > Alexandre Quessy > > http://alexandre.quessy.net/ > > > > > >