I am getting a nasty mem leak when using pygame.image.tostring
As shown here:
import pygame
from pygame.locals import *
pygame.display.set_mode((100,100))
while 1:
pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", 1)
NOTE: run this in a console or something where you can crash it to close it
;)
I am running windows Vista (SP1) - using the task manager to view the memory
usage.
I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
When I run this, the memory seems to jump and just keep growing, quite
quickly...
Has anyone else had this problem?