On Wed, Oct 14, 2009 at 2:59 PM, RB[0] <[email protected]> wrote:

> I am getting a nasty mem leak when using pygame.image.tostring
>
> As shown here:
>
> import pygame
> from pygame.locals import *
>
> pygame.display.set_mode((100,100))
> while 1:
>     pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", 1)
>
>
> NOTE: run this in a console or something where you can crash it to close it
> ;)
> I am running windows Vista (SP1) - using the task manager to view the
> memory usage.
> I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
> When I run this, the memory seems to jump and just keep growing, quite
> quickly...
>
> Has anyone else had this problem?
>

in win XP, pygame 1.9.0rc3 theres no leak: memory usage tops at 12.5 MB
--
claxo

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