Hmm, yeah, upgraded my pygame and it's fixed now...

On Wed, Oct 14, 2009 at 1:09 PM, claudio canepa <[email protected]> wrote:

>
>
> On Wed, Oct 14, 2009 at 2:59 PM, RB[0] <[email protected]> wrote:
>
>> I am getting a nasty mem leak when using pygame.image.tostring
>>
>> As shown here:
>>
>> import pygame
>> from pygame.locals import *
>>
>> pygame.display.set_mode((100,100))
>> while 1:
>>     pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA",
>> 1)
>>
>>
>> NOTE: run this in a console or something where you can crash it to close
>> it ;)
>> I am running windows Vista (SP1) - using the task manager to view the
>> memory usage.
>> I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
>> When I run this, the memory seems to jump and just keep growing, quite
>> quickly...
>>
>> Has anyone else had this problem?
>>
>
> in win XP, pygame 1.9.0rc3 theres no leak: memory usage tops at 12.5 MB
> --
> claxo
>
>
>

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