Hmm, yeah, upgraded my pygame and it's fixed now... On Wed, Oct 14, 2009 at 1:09 PM, claudio canepa <[email protected]> wrote:
> > > On Wed, Oct 14, 2009 at 2:59 PM, RB[0] <[email protected]> wrote: > >> I am getting a nasty mem leak when using pygame.image.tostring >> >> As shown here: >> >> import pygame >> from pygame.locals import * >> >> pygame.display.set_mode((100,100)) >> while 1: >> pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", >> 1) >> >> >> NOTE: run this in a console or something where you can crash it to close >> it ;) >> I am running windows Vista (SP1) - using the task manager to view the >> memory usage. >> I also am running Pygame 1.8.1 - is this fixed in 1.9.1? >> When I run this, the memory seems to jump and just keep growing, quite >> quickly... >> >> Has anyone else had this problem? >> > > in win XP, pygame 1.9.0rc3 theres no leak: memory usage tops at 12.5 MB > -- > claxo > > >
