Hi,

just a note... Jason M. Marshall has recently been working on the sprite
code.  That doesn't stop you of course, just to note that he has been
working on it.

I think his plans are to complete the unit tests, and to work on
optimisations.

cheers,




On Sun, Feb 28, 2010 at 7:20 PM, Nikhil Murthy <murthyn...@gmail.com> wrote:

> I wish to take up improving the sprite and scene system of pygame, and the
> following is my proposal.
>
> About Me:
>
> Name: Nikhil Murthy
> E-mail address: murthynik...@yahoo.com, murthyn...@gmail.com
> Time Zone: IST (GMT+5:30)
> Preferred Language: English
> Other Time Commitments: None
> Pygame Experience:
> - Prototypes for 6 different games, one of which won a prize.
>
> http://www.gamecareerguide.com/features/581/results_from_game_design_.php?page=1
> Programming Experience:
> - Summer internship with Dhruva, a Bangalore-based video game company.
> - An economic simulation for a professor of my college
> - The registration software of the Department of Controls of my college.
>
> About My Project:
>
> What I wish to do is improve the sprite and scene system of pygame. The
> aims I wish to achieve are:
> - Provide a highly flexible set of utilities for quickly making games with
> pygame.
> - Have every component be easy to remove and replace by a user written
> module.
>
> To do this, I will make modules for the following basic components of
> games:
>
> - Views: Parts of the screen which display different logical parts of the
> game
> - Game spaces: For collision detection.
> - Game states: To keep track of the state of running of the game so as to
> easily and reversibly alter state.
> - Images: To make resources more natural to deal with and provide a common
> base so that using a rabbyt back-end can be done without changing any game
> code.
>
> These are the components I always felt to be lacking in pygame, and that I
> feel will be of use in almost every game, so I would like to work on these.
>
> For each of these modules, I will:
>
> - Write and submit the implementation
> - Test against a number of unit tests and as a component of a small game.
> - Document every class and function.
> - Present the test game as an example of best practices with the module.
>
> Nikhil Murthy
>
>
> On Fri, Feb 26, 2010 at 3:13 AM, Marcus von Appen <m...@sysfault.org>wrote:
>
>> Hi,
>>
>> as you might have already seen, the Google Summer of Code 2010 is coming
>> and the PSF will apply as mentoring organisation again this year.
>> Taking up the ball, I think, it would be great to have another Google
>> Summer of Code for Pygame.
>>
>> Since we had a good success with the last ones and all mentees did a
>> great job so far, with lots of new stuff being contributed and quite
>> some fun, it would be nice to participate again.
>>
>> I'll be definitely up for mentoring this year (with less time to spend,
>> but even more motivation :-), though I personally would not want to have
>> Pygame trying to apply as own organisation this year. We failed last
>> year and Arc Riley from the PSF did a great job to manage anything for
>> participating projects under the PSF umbrella.  It is more likely that
>> we will participate successfully with the PSF, especially since we would
>> have more time to manage the student's work, which otherwise would have
>> to be spent on administering.
>>
>> Anyways, volunteers, students, interested mentors, core devs and anyone
>> else, get ready, fasten your seat belt and bring up your own ideas to
>> have another great coding season.
>>
>> Interested students can find the ideas page for pygame as well as more
>> information regarding the summer of code in the pygame wiki:
>>
>>    http://pygame.org/wiki/gsoc2010ideas
>>
>> The ideas are only ideas, not guidelines to what will be accepted. If
>> you have an own idea for Pygame, feel free to post it to the mailing
>> list and let's discuss it.
>>
>> Regards
>> Marcus
>>
>
>

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