Hello, I am a developer who frequently uses pygame. I'm wondering if anyone has been able to successfully build pygame for Python 3.2. Specifically the i686 and x86_64 architectures.
I know pygame hasn't been completely ported to Python 3, nevertheless I maintain a package for Arch Linux for pygame on Python 3. Arch Linux recently updated to Python 3.2 (it is a rolling release distribution) and I was able to build pygame fine, but when I attempted to import it I got an error: Python 3.2 (r32:88445, Feb 21 2011, 01:55:53) [GCC 4.5.2 20110127 (prerelease)] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import pygame Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95, in <module> from pygame.base import * ImportError: /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so: undefined symbol: PyCObject_FromVoidPtr I am unsure why, and I am neither a pygame nor a CPython developer. This is the process I used to build the package: python config.py python setup.py install --prefix=/usr cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame" cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests" chmod 644 /usr/include/python3.2mu/pygame/* Any information is appreciated.