Ah, nice one.

the ffmpeg module needs a bit of work... but I can't remember what exactly.
I think it kind of works for playing movies... but probably needs updating
for more recent ffmpeg.


On Sat, Feb 26, 2011 at 8:11 AM, Lenard Lindstrom <le...@telus.net> wrote:

> Hello,
>
> I ported Pygame to Python 3.2 and it builds successful for linux and
> Windows for my 32 bit machine. The only extension modules still to be ported
> to Python 3 are scrape, _camera, and _movie. What is the status of the
> ffmpeg _movie module anyway?
>
> Lenard Lindstrom
>
>
>
> On 25/02/11 11:21 PM, René Dudfield wrote:
>
>>
>> Hi,
>>
>> I do not think anyone has tried it with 3.2 yet?  I will see if i can get
>> it working today.  I guess we will need  to do another release after it is
>> fixed.  Or maybe you will be able to apply a small patch... not sure yet.
>>
>> Speak again soon.
>>
>> On 26 Feb 2011 06:44, "Westley Martínez" <aniko...@gmail.com <mailto:
>> aniko...@gmail.com>> wrote:
>> > Hello, I am a developer who frequently uses pygame. I'm wondering if
>> > anyone has been able to successfully build pygame for Python 3.2.
>> > Specifically the i686 and x86_64 architectures.
>> >
>> > I know pygame hasn't been completely ported to Python 3, nevertheless I
>> > maintain a package for Arch Linux for pygame on Python 3. Arch Linux
>> > recently updated to Python 3.2 (it is a rolling release distribution)
>> > and I was able to build pygame fine, but when I attempted to import it I
>> > got an error:
>> >
>> > Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
>> > [GCC 4.5.2 20110127 (prerelease)] on linux2
>> > Type "help", "copyright", "credits" or "license" for more information.
>> >>>> import pygame
>> > Traceback (most recent call last):
>> > File "<stdin>", line 1, in <module>
>> > File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95,
>> > in <module>
>> > from pygame.base import *
>> > ImportError: /usr/lib/python3.2/site-packages/pygame/
>> base.cpython-32mu.so <http://base.cpython-32mu.so>: undefined symbol:
>> PyCObject_FromVoidPtr
>>
>> >
>> > I am unsure why, and I am neither a pygame nor a CPython developer. This
>> > is the process I used to build the package:
>> >
>> > python config.py
>> > python setup.py install --prefix=/usr
>> > cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
>> > cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
>> > chmod 644 /usr/include/python3.2mu/pygame/*
>> >
>> > Any information is appreciated.
>> >
>>
>
>

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