Hi, I do not think anyone has tried it with 3.2 yet? I will see if i can get it working today. I guess we will need to do another release after it is fixed. Or maybe you will be able to apply a small patch... not sure yet.
Speak again soon. On 26 Feb 2011 06:44, "Westley Martínez" <aniko...@gmail.com> wrote: > Hello, I am a developer who frequently uses pygame. I'm wondering if > anyone has been able to successfully build pygame for Python 3.2. > Specifically the i686 and x86_64 architectures. > > I know pygame hasn't been completely ported to Python 3, nevertheless I > maintain a package for Arch Linux for pygame on Python 3. Arch Linux > recently updated to Python 3.2 (it is a rolling release distribution) > and I was able to build pygame fine, but when I attempted to import it I > got an error: > > Python 3.2 (r32:88445, Feb 21 2011, 01:55:53) > [GCC 4.5.2 20110127 (prerelease)] on linux2 > Type "help", "copyright", "credits" or "license" for more information. >>>> import pygame > Traceback (most recent call last): > File "<stdin>", line 1, in <module> > File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95, > in <module> > from pygame.base import * > ImportError: /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so: undefined symbol: PyCObject_FromVoidPtr > > I am unsure why, and I am neither a pygame nor a CPython developer. This > is the process I used to build the package: > > python config.py > python setup.py install --prefix=/usr > cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame" > cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests" > chmod 644 /usr/include/python3.2mu/pygame/* > > Any information is appreciated. >