Hi,

Does pygame have a networking module?  There doesn't seem to be anything
about networking in the documentation or subversion.

If there is no module I was thinking about building one through GSOC 2011,
if pygame is participating of course, with some general features, such as:

   - Chat (possibly with expletive filtering).
   - A way to send objects transparently across the network.
   - Possible multicast.
   - A high level client server model to allow for quick setup of certain
   kinds of games (i.e. turn based)
   - Any other cool suggestions you have.

Cheers,
    Joe

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