Hi, Does pygame have a networking module? There doesn't seem to be anything about networking in the documentation or subversion.
If there is no module I was thinking about building one through GSOC 2011, if pygame is participating of course, with some general features, such as: - Chat (possibly with expletive filtering). - A way to send objects transparently across the network. - Possible multicast. - A high level client server model to allow for quick setup of certain kinds of games (i.e. turn based) - Any other cool suggestions you have. Cheers, Joe -- Message Sent By: *Joseph Lewis* <joehm...@gmail.com> Public Key: [0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16>