Am 07.03.2011 15:03, schrieb Joseph Lewis:
Twisted is a little large and written in Python, although I would like to prototype in Python, the goal would be to get the code to be an integral part of Pygame and fairly small.
Twisted isn't a liitle large but *very* large. A small, useful and nicely designed Networking module is - imho - PodSixNet (to be found an pygame.org), at least it might be a good starting point.

Regards, Gregor

I will look in to that, thanks.

--

Message Sent By: *Joseph Lewis* <mailto:joehm...@gmail.com>
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On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund <deep.alexan...@gmail.com <mailto:deep.alexan...@gmail.com>> wrote:

    On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <joehm...@gmail.com
    <mailto:joehm...@gmail.com>> wrote:
    > Does pygame have a networking module?  There doesn't seem to be
    anything
    > about networking in the documentation or subversion.

    What's wrong with twisted?

    Also, you should look up Vertex, could simplify what you're proposing.


    ---
    //Alex


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