Am 07.03.2011 15:03, schrieb Joseph Lewis:
Twisted is a little large and written in Python, although I would like
to prototype in Python, the goal would be to get the code to be an
integral part of Pygame and fairly small.
Twisted isn't a liitle large but *very* large. A small, useful and
nicely designed Networking module is - imho - PodSixNet (to be found an
pygame.org), at least it might be a good starting point.
Regards, Gregor
I will look in to that, thanks.
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Message Sent By: *Joseph Lewis* <mailto:joehm...@gmail.com>
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On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund
<deep.alexan...@gmail.com <mailto:deep.alexan...@gmail.com>> wrote:
On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <joehm...@gmail.com
<mailto:joehm...@gmail.com>> wrote:
> Does pygame have a networking module? There doesn't seem to be
anything
> about networking in the documentation or subversion.
What's wrong with twisted?
Also, you should look up Vertex, could simplify what you're proposing.
---
//Alex