On Sun, Mar 6, 2011 at 12:32 AM, Joseph Lewis <joehm...@gmail.com> wrote:

> Hi,
>
> Does pygame have a networking module?  There doesn't seem to be anything
> about networking in the documentation or subversion.
>
> If there is no module I was thinking about building one through GSOC 2011,
> if pygame is participating of course, with some general features, such as:
>
>    - Chat (possibly with expletive filtering).
>    - A way to send objects transparently across the network.
>    - Possible multicast.
>    - A high level client server model to allow for quick setup of certain
>    kinds of games (i.e. turn based)
>    - Any other cool suggestions you have.
>
> Cheers,
>     Joe
>
There are a number of networking modules as PyGame projects on pygame.org,
but no, PyGame does not have in-built networking support.

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