On Sun, Mar 6, 2011 at 12:32 AM, Joseph Lewis <joehm...@gmail.com> wrote:
> Hi, > > Does pygame have a networking module? There doesn't seem to be anything > about networking in the documentation or subversion. > > If there is no module I was thinking about building one through GSOC 2011, > if pygame is participating of course, with some general features, such as: > > - Chat (possibly with expletive filtering). > - A way to send objects transparently across the network. > - Possible multicast. > - A high level client server model to allow for quick setup of certain > kinds of games (i.e. turn based) > - Any other cool suggestions you have. > > Cheers, > Joe > There are a number of networking modules as PyGame projects on pygame.org, but no, PyGame does not have in-built networking support.