Am Mar 7, 2011 um 4:44 PM schrieb Johannes Charra: > > Am Mar 6, 2011 um 10:25 PM schrieb Greg Ewing: > >> Johannes Charra wrote: >>> I've always used the binary distribution. But installing from source >>> didn't fix the problem for me, as I just checked. >>> >>> libpng and libjpeg are both available in /usr/local/lib >> >> That's strange -- I would have expected the configure script >> to find them when building from source. >> >> Although now that I come to think of it, it's probably not >> pygame itself that uses them, but SDL_image. How did you >> install your SDL libraries? >> >> -- >> Greg > > Actually I don't remember exactly how I did that. :) > > Now that you mentioned it, I tried installing it via MacPorts (sudo port > install libsdl), which took a while, since many subsequent dependencies > needed to be installed. > > I still can't load PNG files, but maybe I need to install pygame from source > again, now that I have the SDL stuff installed? I'll try that ... > > Best regards, > Johannes >
I didn't manage to make this work yet ... how can I check whether all preconditions (SDL libraries properly installed etc.) are met? Best regards, Johannes