Am Mar 10, 2011 um 8:27 AM schrieb Lenard Lindstrom: > Hi, > > On 08/03/11 02:09 PM, Johannes Charra wrote: >> Am Mar 7, 2011 um 4:44 PM schrieb Johannes Charra: >> >> >>> Am Mar 6, 2011 um 10:25 PM schrieb Greg Ewing: >>> >>> >>>> Johannes Charra wrote: >>>> >>>>> I've always used the binary distribution. But installing from source >>>>> didn't fix the problem for me, as I just checked. >>>>> >>>>> libpng and libjpeg are both available in /usr/local/lib >>>>> >>>> That's strange -- I would have expected the configure script >>>> to find them when building from source. >>>> >>>> Although now that I come to think of it, it's probably not >>>> pygame itself that uses them, but SDL_image. How did you >>>> install your SDL libraries? >>>> >>>> -- >>>> Greg >>>> >>> Actually I don't remember exactly how I did that. :) >>> >>> Now that you mentioned it, I tried installing it via MacPorts (sudo port >>> install libsdl), which took a while, since many subsequent dependencies >>> needed to be installed. >>> >>> I still can't load PNG files, but maybe I need to install pygame from >>> source again, now that I have the SDL stuff installed? I'll try that ... >>> >>> Best regards, >>> Johannes >>> >>> >> I didn't manage to make this work yet ... how can I check whether all >> preconditions (SDL libraries properly installed etc.) are met? >> >> Best regards, >> Johannes >> >> > Did you run pygame config.py? This will list the dependencies it found. If > png and jpeg are not found it will tell you. > > Lenard Lindstrom >
Hi Lenard, Thanks for the hint. No, I didn't run config.py, that might have helped (or at least it would've given me useful hints as to where I currently stand). After un-/reinstalling of Pygame and the SDL stuff it finally worked. I installed pygame using the link http://pygame.org/ftp/pygame-1.9.1release-py2.6-macosx10.5.zip which seemed to do the trick. Apparently my original pygame installation came from a different source. Best regards, Johannes