If you blit to a separate image, then it to the screen, I think you
aren't taking advantage of the HWSURFACE flag. If somebody else could
confirm this is correct, please do.

To set a surface to have the HWSURFACE flag, you need to create the
surface with it:

image = pygame.Surface((1920,1080), pygame.HWSURFACE)

then just blit it as normal.



I hope this answers your questions,
        Silver

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