I've never heard of Love2d but I'm checking it out now.

If you are interested in keeping us posted on your progress, I'm
interested in hearing about it! I have studied Lua a bit and am
curious to use it, but haven't had a reason yet to dig in.

Good luck!

On Tue, Feb 7, 2012 at 8:53 AM, Luis Morcillo <[email protected]> wrote:
> I tried it but I couldn't get it to 60fps :(
>
> Thanks a lot for your time and your help, but I think I'm moving to
> Löve2D, which seems to suit beter my needs.
>
> Good luck with your projects! :)
>
> On Feb 7, 9:02 am, René Dudfield <[email protected]> wrote:
>> Hi,
>>
>> it's generally best to avoid HWSURFACE, since on many platforms it is not
>> worth it or just falls back to software.
>>
>> regards,
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 7, 2012 at 12:04 AM, Silver <[email protected]> wrote:
>> > If you blit to a separate image, then it to the screen, I think you
>> > aren't taking advantage of the HWSURFACE flag. If somebody else could
>> > confirm this is correct, please do.
>>
>> > To set a surface to have the HWSURFACE flag, you need to create the
>> > surface with it:
>>
>> > image = pygame.Surface((1920,1080), pygame.HWSURFACE)
>>
>> > then just blit it as normal.
>>
>> > I hope this answers your questions,
>> >         Silver



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow

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