I've never heard of Love2d but I'm checking it out now. If you are interested in keeping us posted on your progress, I'm interested in hearing about it! I have studied Lua a bit and am curious to use it, but haven't had a reason yet to dig in.
Good luck! On Tue, Feb 7, 2012 at 8:53 AM, Luis Morcillo <[email protected]> wrote: > I tried it but I couldn't get it to 60fps :( > > Thanks a lot for your time and your help, but I think I'm moving to > Löve2D, which seems to suit beter my needs. > > Good luck with your projects! :) > > On Feb 7, 9:02 am, René Dudfield <[email protected]> wrote: >> Hi, >> >> it's generally best to avoid HWSURFACE, since on many platforms it is not >> worth it or just falls back to software. >> >> regards, >> >> >> >> >> >> >> >> On Tue, Feb 7, 2012 at 12:04 AM, Silver <[email protected]> wrote: >> > If you blit to a separate image, then it to the screen, I think you >> > aren't taking advantage of the HWSURFACE flag. If somebody else could >> > confirm this is correct, please do. >> >> > To set a surface to have the HWSURFACE flag, you need to create the >> > surface with it: >> >> > image = pygame.Surface((1920,1080), pygame.HWSURFACE) >> >> > then just blit it as normal. >> >> > I hope this answers your questions, >> > Silver -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
