I tried it but I couldn't get it to 60fps :( Thanks a lot for your time and your help, but I think I'm moving to Löve2D, which seems to suit beter my needs.
Good luck with your projects! :) On Feb 7, 9:02 am, René Dudfield <[email protected]> wrote: > Hi, > > it's generally best to avoid HWSURFACE, since on many platforms it is not > worth it or just falls back to software. > > regards, > > > > > > > > On Tue, Feb 7, 2012 at 12:04 AM, Silver <[email protected]> wrote: > > If you blit to a separate image, then it to the screen, I think you > > aren't taking advantage of the HWSURFACE flag. If somebody else could > > confirm this is correct, please do. > > > To set a surface to have the HWSURFACE flag, you need to create the > > surface with it: > > > image = pygame.Surface((1920,1080), pygame.HWSURFACE) > > > then just blit it as normal. > > > I hope this answers your questions, > > Silver
