On Mon, Feb 13, 2012 at 6:04 AM, Santiago Romero <srom...@sromero.org>wrote:

>
> > Some do have used OpenGL with Pygame for ever, with PyOpenGL etc. I
> think ..
>
> Can pygame (event system, "game loop", etc) can be used among with
> PyOpenGl, using the last one just for "the blitting"?
>
> I mean: can an already working pygame game be modified only in the
> "blitting" part to render the sprites with OpenGL (modifying only the
> blit()?


Yeah that's pretty much how it works. It's the same as you would do for an
SDL/OpenGL game, if I understand correctly.

But I don't think anyone's gotten PyOpenGL working on Android, so if you
need to deploy to mobile devices, that would seem to be a dealbreaker.

I have to say, performance seems to be a really high priority for you,
compared with most people on this list. If you're always going to want
great performance from the weakest devices available, python and Pygame are
clearly at a disadvantage.

Incidentally, I'd love to see the SDL game you ported to HTML5 if you feel
like sharing!

-Christopher

Reply via email to