My quote about pygame 2.0 was just general I actually have no ideas what the features will be but I guide your issue will be fixed
-Zack On Feb 13, 2012, at 12:08 PM, René Dudfield <ren...@gmail.com> wrote: > Hello, > > Just a note, that SDL on some ARM platforms uses a video backend based on > opengles. So it does the blits in hardware somewhat. > > SDL 2.0 has hardware accelerated blits (direct3d, opengl etc). SDL 2 finally > looks like it will get released, and is in fact now able to be installed > alongside SDL 1.2. This is a major step which means that way more people can > contribute to it, and actually package it for operating systems (which then > increases development efforts). The todo list is also getting smaller, so > I'm hopeful. BUT, it is not released still after many years. > > If you want to actually release a small _game_, then pygame will probably > work ok for you. If you want to spend your time making or researching > amazing graphics engines, then it's best to go the route of something else > (probably C++/opengl/direct3d). > > Pygame on android is faster than a javascript web game for older android > versions. I've heard android 4.0 might speed up js canvas speed, but don't > know of anyone with a 4.x device yet (apparently 1% of so of people). But > you will to optimize, it won't be super easy to get acceptable speed. > However, note that Webkit has exponentially more development going into it at > the moment - so it looks to improve a lot in the next 1-2 years. > > I hope that gives you some realistic expectations, or helps in some way. My > personal & biased take is don't worry about performance, relax and make a > pygame(or what ever will get your game finished). Perhaps if it is > successful, then you can redo it in a more performant way (if needed). > > > cu.