My quote about pygame 2.0 was just general I actually have no ideas what the 
features will be but I guide your issue will be fixed

-Zack

On Feb 13, 2012, at 12:08 PM, René Dudfield <ren...@gmail.com> wrote:

> Hello,
> 
> Just a note, that SDL on some ARM platforms uses a video backend based on 
> opengles.  So it does the blits in hardware somewhat.
> 
> SDL 2.0 has hardware accelerated blits (direct3d, opengl etc).  SDL 2 finally 
> looks like it will get released, and is in fact now able to be installed 
> alongside SDL 1.2.  This is a major step which means that way more people can 
> contribute to it, and actually package it for operating systems (which then 
> increases development efforts).  The todo list is also getting smaller, so 
> I'm hopeful.  BUT, it is not released still after many years.
> 
> If you want to actually release a small _game_, then pygame will probably 
> work ok for you.  If you want to spend your time making or researching 
> amazing graphics engines, then it's best to go the route of something else 
> (probably C++/opengl/direct3d).
> 
> Pygame on android is faster than a javascript web game for older android 
> versions.  I've heard android 4.0 might speed up js canvas speed, but don't 
> know of anyone with a 4.x device yet (apparently 1% of so of people).  But 
> you will to optimize, it won't be super easy to get acceptable speed.  
> However, note that Webkit has exponentially more development going into it at 
> the moment - so it looks to improve a lot in the next 1-2 years.
> 
> I hope that gives you some realistic expectations, or helps in some way.  My 
> personal & biased take is don't worry about performance, relax and make a 
> pygame(or what ever will get your game finished).  Perhaps if it is 
> successful, then you can redo it in a more performant way (if needed).
> 
> 
> cu.

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