> I have to say, performance seems to be a really high priority for you,
compared
> with most people on this list. If you're always going to want great
performance
> from the weakest devices available, python and Pygame are clearly at a
disadvantage.

 No, no, performance is not a priority, it's just that I would like it not
be a drawback for pygame, or a reason for not to choose it.

 The fact is that I prefer python to C, a lot (although I still write C
code with the z88dk compiler for the Sinclair Spectrum), and would like to
continue using python.

> Incidentally, I'd love to see the SDL game you ported to HTML5 if you
feel like sharing!

It's a simple remake of a Sinclair ZX Spectrum game called Maziacs that I
wrote ¿10? years ago to learn SDL. And I was porting it to HTML5/JS with
gamejs just to learn it.

I stopped porting it after a couple of days when I tested it on Android and
iPad and run a 0.00001 fps :-( . After asking in gamejs's mailing list, I
was told that nowadays, mobile (and tablet) browsers do not support 2D
accelerated canvas :-(

I have a simple test online, IIRC:

http://www.sromero.org/ext/code/maziacsjs/

And this is the (old) webpage of the SDL version:

http://www.sromero.org/wiki/spectrum/proyectos/pcmaziacs

 Thanks for answering!

-- 
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org

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