Hello everyone!

I'm a long time user of pygame and active member of #pygame under the
handle bitcraft.  I help many people who stumble into the channel to build
their first game in pygame.  I've also released and maintain a couple small
libraries PyTMX and Pyscroll to help new users develop using the Tiled Map
Editor.

https://github.com/bitcraft/PyTMX
https://github.com/bitcraft/pyscroll


The Tiled Map Editor is widely known in the indie game community and many
popular game development ecosystems include out-of-the-box support for it,
including pyglet, cocos2d-x, allegro5, libgdx, and many others.

I am confident that PyGame will benefit from a TMX loader that it is
integrated into the core and documented on pygame.org.

As maintainer of PyTMX and pyscroll, I would like to nominate these
projects to be integrated into the pygame core.  They both support python
2.7 and 3.3+ and I have tried to make them feel like native pygame
libraries; and they even work well with the spite/group concept.  The only
library that it depends on outside of the python standard lib is the six
module.

There are of other loaders available as well, and I will list them as well
for the consideration of the pygame core developers.  My apologies if I
have overlooked another tiled TMX map format project.

http://www.pygame.org/project/1158/
http://pytmxlib.readthedocs.org/en/v0.1.0/
https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py
https://github.com/renfredxh/tmx



Thank you everyone and I look forward to hearing your comments.

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