http://article.gmane.org/gmane.comp.python.pygame/20577/ A long time ago, I asked which Python version should be the minimum that we support, and René said Python 2.4. What do you think should be the oldest supported version now? I would be comfortable with Python 2.6.
Jason From: Leif Theden <leif.the...@gmail.com> To: pygame-users@seul.org Sent: Friday, September 19, 2014 11:10 AM Subject: Re: [pygame] TMX support in pygame Any specific reason for targeting python 2.4?... It's ten years old. Currently, it is tested again 2.7 and 3.3, but I can't think of any reasons why 2.6 wouldn't work. As for 2.4, there might be some issues with the generator syntax. Its been a long time since I've used 2.4. On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall <j...@yahoo.com> wrote: How difficult would it be to make the code compatible with Python 2.4+? > >Jason > > > >________________________________ > From: Jason Marshall <j...@yahoo.com>; >To: pygame-users@seul.org <pygame-users@seul.org>; >Subject: Re: [pygame] TMX support in pygame >Sent: Thu, Sep 18, 2014 11:48:26 AM > > >I haven't used your tools myself, but if they really work well and have a >tutorial and good documentation, then I'm in favor of adding them. Batteries >included! > > > >Thanks, > >Jason > > > > >________________________________ > From: Leif Theden <leif.the...@gmail.com> >To: pygame-users@seul.org >Sent: Monday, September 15, 2014 11:51 AM >Subject: [pygame] TMX support in pygame > > > >Hello everyone! > > >I'm a long time user of pygame and active member of #pygame under the handle >bitcraft. I help many people who stumble into the channel to build their >first game in pygame. I've also released and maintain a couple small >libraries PyTMX and Pyscroll to help new users develop using the Tiled Map >Editor. > > > >https://github.com/bitcraft/PyTMX > >https://github.com/bitcraft/pyscroll > > > > > >The Tiled Map Editor is widely known in the indie game community and many >popular game development ecosystems include out-of-the-box support for it, >including pyglet, cocos2d-x, allegro5, libgdx, and many others. > > >I am confident that PyGame will benefit from a TMX loader that it is >integrated into the core and documented on pygame.org. > > >As maintainer of PyTMX and pyscroll, I would like to nominate these projects >to be integrated into the pygame core. They both support python 2.7 and 3.3+ >and I have tried to make them feel like native pygame libraries; and they even >work well with the spite/group concept. The only library that it depends on >outside of the python standard lib is the six module. > > >There are of other loaders available as well, and I will list them as well for >the consideration of the pygame core developers. My apologies if I have >overlooked another tiled TMX map format project. > > >http://www.pygame.org/project/1158/ > >http://pytmxlib.readthedocs.org/en/v0.1.0/ > >https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py > >https://github.com/renfredxh/tmx > > > > > > > >Thank you everyone and I look forward to hearing your comments. > >