http://article.gmane.org/gmane.comp.python.pygame/20577/
A long time ago, I asked which Python version should be the minimum that we 
support, and René said Python 2.4. What do you think should be the oldest 
supported version now? I would be comfortable with Python 2.6.

Jason


From: Leif Theden <leif.the...@gmail.com>
To: pygame-users@seul.org 
Sent: Friday, September 19, 2014 11:10 AM
Subject: Re: [pygame] TMX support in pygame
 


Any specific reason for targeting python 2.4?...  It's ten years old.  
Currently, it is tested again 2.7 and 3.3, but I can't think of any reasons why 
2.6 wouldn't work.  As for 2.4, there might be some issues with the generator 
syntax.  Its been a long time since I've used 2.4.


On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall <j...@yahoo.com> wrote:

How difficult would it be to make the code compatible with Python 2.4+?
>
>Jason 
>
>
>
>________________________________
> From:  Jason Marshall <j...@yahoo.com>; 
>To:  pygame-users@seul.org <pygame-users@seul.org>; 
>Subject:  Re: [pygame] TMX support in pygame 
>Sent:  Thu, Sep 18, 2014 11:48:26 AM 
>
>
>I haven't used your tools myself, but if they really work well and have a 
>tutorial and good documentation, then I'm in favor of adding them. Batteries 
>included!
>
>
>
>Thanks,
>
>Jason
>
>
>
>
>________________________________
> From: Leif Theden <leif.the...@gmail.com>
>To: pygame-users@seul.org 
>Sent: Monday, September 15, 2014 11:51 AM
>Subject: [pygame] TMX support in pygame
> 
>
>
>Hello everyone!  
>
>
>I'm a long time user of pygame and active member of #pygame under the handle 
>bitcraft.  I help many people who stumble into the channel to build their 
>first game in pygame.  I've also released and maintain a couple small 
>libraries PyTMX and Pyscroll to help new users develop using the Tiled Map 
>Editor.
>
>
>
>https://github.com/bitcraft/PyTMX
>
>https://github.com/bitcraft/pyscroll
>
>
>
>
>
>The Tiled Map Editor is widely known in the indie game community and many 
>popular game development ecosystems include out-of-the-box support for it, 
>including pyglet, cocos2d-x, allegro5, libgdx, and many others.
>
>
>I am confident that PyGame will benefit from a TMX loader that it is 
>integrated into the core and documented on pygame.org.
>
>
>As maintainer of PyTMX and pyscroll, I would like to nominate these projects 
>to be integrated into the pygame core.  They both support python 2.7 and 3.3+ 
>and I have tried to make them feel like native pygame libraries; and they even 
>work well with the spite/group concept.  The only library that it depends on 
>outside of the python standard lib is the six module.
>
>
>There are of other loaders available as well, and I will list them as well for 
>the consideration of the pygame core developers.  My apologies if I have 
>overlooked another tiled TMX map format project.  
>
>
>http://www.pygame.org/project/1158/
>
>http://pytmxlib.readthedocs.org/en/v0.1.0/
>
>https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py
>
>https://github.com/renfredxh/tmx
>
>
>
>
>
>
>
>Thank you everyone and I look forward to hearing your comments.
>
> 

Reply via email to