This is great! There should be more people like you.
I sincerely hope that the maintainers will take the initiative and do the
needful.
Looking forward to a new version of Pygame!

On Tue, Sep 30, 2014 at 12:30 AM, Leif Theden <leif.the...@gmail.com> wrote:

> Thanks for the replay.  Sorry we weren't able to chat before the game jam,
> but I'm in #pygame pretty often, under the nickname bitcraft.
>
> There are a few projects already using pytmx/pyscroll, and I'll include a
> few that I know about.
>
> https://github.com/justinmeister/PyTMX-Examples
>
> http://www.reddit.com/r/pygame/comments/27yzex/getting_started_with_pytmx_making_collideable/
> https://github.com/bitcraft/pyscroll/tree/master/tutorial/code
>
> http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7968
> https://github.com/justinmeister/The-Stolen-Crown-RPG
> https://github.com/wkmanire/Platakart
> https://github.com/wkmanire/PyMunkTMX
> https://github.com/bitcraft/pyweek18
> https://github.com/fish-face/door-restorer
> https://github.com/jamesalbert/FinalTrigger
>
> http://www.youtube.com/watch?v=HK8Mf-pE1gU
> http://www.youtube.com/watch?v=74q1t8UPAes
>
> The quadtree functions might be useful as a part of the sprite module.  It
> offers reasonably quick collision checking for rects and rect like objects.
>
>
> I can contact the people who have used pytmx/pyscroll in the past and see
> if the api is adequate.
>
> I realize that pygame hasn't had a release in a while.  If the maintainers
> of pygame would be willing to include these libraries, that alone should be
> enough to publish another official release.  If I could get positive
> feedback and the backing of the maintainers, then I don't really mind
> putting in the extra effort for documentation and testing.
>
> Pygame is being embraced by the rasberrypi community, and I think it would
> reflect well on pygame if that community had more options for making games
> on that platform.
>
> On Wed, Sep 24, 2014 at 4:59 AM, René Dudfield <ren...@gmail.com> wrote:
>
>> Hello,
>>
>> Very cool. This has been something many people have asked for before :)
>>
>>
>>    - Do you know of any other games or examples that are using them?
>>    We'll need at least one example to include with pygame, and it would be
>>    nice if other people can try out the API and give feedback.
>>    - I think 2.7+ is fine at this point, but it's usually easy to port
>>    to 2.4/2.6+.
>>    - We'll need to figure out where internal parts like Quadtree go. Do
>>    we keep them private or make them publicly available?
>>    - For testing, it would be good if at least every method is tested.
>>    100% coverage tested is not necessary but nice.
>>    - There needs to be documentation for every public method.
>>    - The other documentation that would be good is a tutorial in how to
>>    use it.
>>
>> Maybe we could organise a mini sprint to discuss things? Otherwise we can
>> go over each part on the mailing list.
>>
>> I'll be at this game jam thing on Saturday doing pygame things, and
>> perhaps we can meet then on irc to discuss? If you want to do this, then I
>> could work on a little game using your libraries to get a feel for them
>> then too.
>>
>> http://www.berlinminijam.de/2014/09/next-game-jam-announcement-september.html
>>
>> It's probably a good idea to discuss the API, and get feedback with a few
>> people on how it could be made more usable before we go ahead and write
>> lots of documentation/tests/etc for it.
>>
>> Of course, pygame hasn't done a release for a while. So you may want to
>> take that into consideration before embarking on all this work.
>>
>>
>>
>> cu.
>>
>>
>>
>>
>>
>> On Fri, Sep 19, 2014 at 6:10 PM, Leif Theden <leif.the...@gmail.com>
>> wrote:
>>
>>> Any specific reason for targeting python 2.4?...  It's ten years old.
>>> Currently, it is tested again 2.7 and 3.3, but I can't think of any reasons
>>> why 2.6 wouldn't work.  As for 2.4, there might be some issues with the
>>> generator syntax.  Its been a long time since I've used 2.4.
>>>
>>> On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall <j...@yahoo.com> wrote:
>>>
>>>> How difficult would it be to make the code compatible with Python 2.4+?
>>>>
>>>> Jason
>>>>
>>>>  ------------------------------
>>>> * From: * Jason Marshall <j...@yahoo.com>;
>>>> * To: * pygame-users@seul.org <pygame-users@seul.org>;
>>>> * Subject: * Re: [pygame] TMX support in pygame
>>>> * Sent: * Thu, Sep 18, 2014 11:48:26 AM
>>>>
>>>>   I haven't used your tools myself, but if they really work well and
>>>> have a tutorial and good documentation, then I'm in favor of adding them.
>>>> Batteries included!
>>>>
>>>> Thanks,
>>>> Jason
>>>>
>>>>   ------------------------------
>>>>  *From:* Leif Theden <leif.the...@gmail.com>
>>>> *To:* pygame-users@seul.org
>>>> *Sent:* Monday, September 15, 2014 11:51 AM
>>>> *Subject:* [pygame] TMX support in pygame
>>>>
>>>> Hello everyone!
>>>>
>>>> I'm a long time user of pygame and active member of #pygame under the
>>>> handle bitcraft.  I help many people who stumble into the channel to build
>>>> their first game in pygame.  I've also released and maintain a couple small
>>>> libraries PyTMX and Pyscroll to help new users develop using the Tiled Map
>>>> Editor.
>>>>
>>>> https://github.com/bitcraft/PyTMX
>>>> https://github.com/bitcraft/pyscroll
>>>>
>>>>
>>>> The Tiled Map Editor is widely known in the indie game community and
>>>> many popular game development ecosystems include out-of-the-box support for
>>>> it, including pyglet, cocos2d-x, allegro5, libgdx, and many others.
>>>>
>>>> I am confident that PyGame will benefit from a TMX loader that it is
>>>> integrated into the core and documented on pygame.org.
>>>>
>>>> As maintainer of PyTMX and pyscroll, I would like to nominate these
>>>> projects to be integrated into the pygame core.  They both support python
>>>> 2.7 and 3.3+ and I have tried to make them feel like native pygame
>>>> libraries; and they even work well with the spite/group concept.  The only
>>>> library that it depends on outside of the python standard lib is the six
>>>> module.
>>>>
>>>> There are of other loaders available as well, and I will list them as
>>>> well for the consideration of the pygame core developers.  My apologies if
>>>> I have overlooked another tiled TMX map format project.
>>>>
>>>> http://www.pygame.org/project/1158/
>>>> http://pytmxlib.readthedocs.org/en/v0.1.0/
>>>>
>>>> https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py
>>>> https://github.com/renfredxh/tmx
>>>>
>>>>
>>>>
>>>> Thank you everyone and I look forward to hearing your comments.
>>>>
>>>>
>>>>
>>>
>>
>


-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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