Bart,  The modules I've proposed are pure python won't need to be compiled,
or even required for pygame to function.  I am a supporter of the pygame
project as a whole, and have no problems with maintaining this module for
the use of pygame users.  I think you've raised your point well enough, and
it is well known that you are opposed to the idea.  Let's not let this
discussion get out of hand.

On Tue, Sep 30, 2014 at 4:10 PM, Miriam English <m...@miriam-english.org>
wrote:

> Hi Bartosz,
>
> You do make some good points, especially about dependencies and being able
> leave stuff out if desired.
>
> Best wishes,
>
>         - Miriam
>
> On 01/10/14 05:18, Bartosz Debski wrote:
> ...
>
>> If Pygame will include your modules in, then it becomes a standard
>> feature. You have stated that on page of your project that imports from
>> Tiled are pretty much your main target as a input files. What if
>> (however unlikely) Tiled will change their exports to a level where your
>> modules will have to be constantly modified to support new stuff ? Will
>> Pygame see weekly or monthly releases just to support your changes ?
>>
>> Lastly I can support your modules but only if there is an option to
>> exclude them while compiling pygame on my machine. Why ? Well, when I
>> compile my code into binaries I don't want stuff in that I don't need.
>>
>> Don't get me wrong, form what is see your modules sure are useful and
>> great that your have created them. Would it be better to have the as
>> supported 3rd party modules, listed on Pygame site on curated list ?
>> Then you are still in control of all your changes and improvements you
>> need?
>>
>
>
> --
> If you don't have any failures then you're not trying hard enough.
>  - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory
> -----
> Website: http://miriam-english.org
> Blogs:   http://miriam-e.dreamwidth.org
>          http://miriam-e.livejournal.com
>
>
>

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