Here are some other important issues. This might improve Mac source builds. https://bitbucket.org/pygame/pygame/pull-request/29/mac-sdl-library-fix/
Help make the download experience better. https://bitbucket.org/pygame/pygame/issue/152/downloads-for-website-via-a-repository Anyone know where to get access to old Macs? A continuous integration service or something? Perhaps PSF has buildbots? best, On Sat, Dec 13, 2014 at 7:33 AM, René Dudfield <ren...@gmail.com> wrote: > > Hi, > > I've been prodded by a bunch of people on finally getting this done. But > requests from people in the UK using it for teaching are the main > motivation. Yes, it's highly unbelievable it will actually happen this > time... but who knows? > > 1.9.2 release: > > - https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release > - https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2 > > Debian python 3: > https://bitbucket.org/pygame/pygame/issue/221/debian-python-3-package-for-192 > OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X > Windows: https://bitbucket.org/pygame/pygame/issues?q=windows > > I'm working on it this weekend. I'll concentrate on making installation of > what we have easier, but also getting the 1.9.2 release out which is > blocking a new package in Debian. > > I'll be moving stuff I deem not critical for the release into having a > 1.9.3 tag, rather than 1.9.2. I'll eventually be removing modules that are > not stable and were not in previous releases. If they are blocking the > release, and no one can fix them they will be removed. > > If anyone is around to help, there are a mountain of tasks to do. I'll be > in #pygame on irc, the mailing list, and in the issue tracker. Also, if > anyone is in Berlin and wants to meet up to hack on pygame, that would be > great. > > > best, >