Here are some other important issues.

This might improve Mac source builds.
https://bitbucket.org/pygame/pygame/pull-request/29/mac-sdl-library-fix/

Help make the download experience better.
https://bitbucket.org/pygame/pygame/issue/152/downloads-for-website-via-a-repository


Anyone know where to get access to old Macs? A continuous integration
service or something? Perhaps PSF has buildbots?

best,


On Sat, Dec 13, 2014 at 7:33 AM, René Dudfield <ren...@gmail.com> wrote:
>
> Hi,
>
> I've been prodded by a bunch of people on finally getting this done. But
> requests from people in the UK using it for teaching are the main
> motivation. Yes, it's highly unbelievable it will actually happen this
> time... but who knows?
>
> 1.9.2 release:
>
>    - https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release
>    - https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2
>
> Debian python 3:
> https://bitbucket.org/pygame/pygame/issue/221/debian-python-3-package-for-192
> OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X
> Windows: https://bitbucket.org/pygame/pygame/issues?q=windows
>
> I'm working on it this weekend. I'll concentrate on making installation of
> what we have easier, but also getting the 1.9.2 release out which is
> blocking a new package in Debian.
>
> I'll be moving stuff I deem not critical for the release into having a
> 1.9.3 tag, rather than 1.9.2. I'll eventually be removing modules that are
> not stable and were not in previous releases. If they are blocking the
> release, and no one can fix them they will be removed.
>
> If anyone is around to help, there are a mountain of tasks to do. I'll be
> in #pygame on irc, the mailing list, and in the issue tracker. Also, if
> anyone is in Berlin and wants to meet up to hack on pygame, that would be
> great.
>
>
> best,
>

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