I'm happy to help. I have some time this weekend, and quite a bit during the week.
I'm not much of a Mac person, although I do have macs available. I'm set up to create installers for Windows. I'll look at the task list and see if I can find items out of there to close. I can also do web development, so give me a shout if you need help that way. I'll try to hang out on IRC, but I haven't used that in years.; I don't see anyone on the channel so I might be doing it wrong. Paul Vincent Craven On Sat, Dec 13, 2014 at 12:33 AM, René Dudfield <ren...@gmail.com> wrote: > > Hi, > > I've been prodded by a bunch of people on finally getting this done. But > requests from people in the UK using it for teaching are the main > motivation. Yes, it's highly unbelievable it will actually happen this > time... but who knows? > > 1.9.2 release: > > - https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release > - https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2 > > Debian python 3: > https://bitbucket.org/pygame/pygame/issue/221/debian-python-3-package-for-192 > OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X > Windows: https://bitbucket.org/pygame/pygame/issues?q=windows > > I'm working on it this weekend. I'll concentrate on making installation of > what we have easier, but also getting the 1.9.2 release out which is > blocking a new package in Debian. > > I'll be moving stuff I deem not critical for the release into having a > 1.9.3 tag, rather than 1.9.2. I'll eventually be removing modules that are > not stable and were not in previous releases. If they are blocking the > release, and no one can fix them they will be removed. > > If anyone is around to help, there are a mountain of tasks to do. I'll be > in #pygame on irc, the mailing list, and in the issue tracker. Also, if > anyone is in Berlin and wants to meet up to hack on pygame, that would be > great. > > > best, >