Hi Lenard, Seems to be a few issues with the freetype module. I made a list of them at the bottom of this issue. https://bitbucket.org/pygame/pygame/issue/228/freetype-unit-tests-fail-with-travis-ci
Are you able to help with these ones? best, On Sun, Dec 14, 2014 at 7:58 PM, Lenard Lindstrom <le...@telus.net> wrote: > > I think we only need builds for Python 2.7 and 3.4. > > Lenard > > On 14-12-14 06:22 AM, René Dudfield wrote: > >> Hi Lenard, >> >> I'm still not entirely sure the state of everything, so can't really say >> if there's anything more you should do. I'm still working through the issue >> tracker and trying stuff out. Hopefully by the end of my day today we will >> have a better idea. I'm going to be marking everything I think we can avoid >> doing to the milestone 1.9.3 in the issue tracker. >> >> Hopefully some windows and mac buildbots will help us develop there, as >> well as let us all know what is broken. I'll focus today on the buildbots >> too. >> >> best, >> >> >> >> On Sat, Dec 13, 2014 at 11:36 PM, Lenard Lindstrom <le...@telus.net >> <mailto:le...@telus.net>> wrote: >> >> Hi René, >> >> Great news. Anything more I should do? I got distracted earlier >> this year when, on the PyPy mailing list, I got the impression >> that new buffer support was of low priority, making much of the >> work I did on Pygame irrelevant to PyPy. But that is my personal >> interpretation, and may be entirely wrong. This is something I >> need to address with the PyPy developers, but can wait until after >> 1.9.2 is released. The added new buffer support is still relevant >> to CPython. >> >> I am for doing one final push to get version 1.9.2 release worthy, >> but won't add any new features. These can wait until the basics of >> the SDL2 version 2.0 are decided. For now I can see more work on >> the documentation, and looking at unit tests and bugs. >> Unfortunately I cannot do much to help with the Windows build, as >> I only have XP i386 installed on my machine, and little interest >> in upgrading (I do have access to a Windows 7 machine, so maybe I >> can do a final release build.) >> >> I think an end-of-January release date is realistic. I will now go >> to the bug tracker to see what is left to do. >> >> Lenard Lindstrom >> >> On 14-12-12 10:33 PM, René Dudfield wrote: >> >> Hi, >> >> I've been prodded by a bunch of people on finally getting this >> done. But requests from people in the UK using it for teaching >> are the main motivation. Yes, it's highly unbelievable it will >> actually happen this time... but who knows? >> >> 1.9.2 release: >> >> * >> https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release >> * https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2 >> >> Debian python 3: >> https://bitbucket.org/pygame/pygame/issue/221/debian- >> python-3-package-for-192 >> OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X >> Windows: https://bitbucket.org/pygame/pygame/issues?q=windows >> >> I'm working on it this weekend. I'll concentrate on making >> installation of what we have easier, but also getting the >> 1.9.2 release out which is blocking a new package in Debian. >> >> I'll be moving stuff I deem not critical for the release into >> having a 1.9.3 tag, rather than 1.9.2. I'll eventually be >> removing modules that are not stable and were not in previous >> releases. If they are blocking the release, and no one can fix >> them they will be removed. >> >> If anyone is around to help, there are a mountain of tasks to >> do. I'll be in #pygame on irc, the mailing list, and in the >> issue tracker. Also, if anyone is in Berlin and wants to meet >> up to hack on pygame, that would be great. >> >> >> best, >> >> >> >