Hi Lenard,

Seems to be a few issues with the freetype module. I made a list of them at
the bottom of this issue.
https://bitbucket.org/pygame/pygame/issue/228/freetype-unit-tests-fail-with-travis-ci

Are you able to help with these ones?

best,


On Sun, Dec 14, 2014 at 7:58 PM, Lenard Lindstrom <le...@telus.net> wrote:
>
> I think we only need builds for Python 2.7 and 3.4.
>
> Lenard
>
> On 14-12-14 06:22 AM, René Dudfield wrote:
>
>> Hi Lenard,
>>
>> I'm still not entirely sure the state of everything, so can't really say
>> if there's anything more you should do. I'm still working through the issue
>> tracker and trying stuff out. Hopefully by the end of my day today we will
>> have a better idea. I'm going to be marking everything I think we can avoid
>> doing to the milestone 1.9.3 in the issue tracker.
>>
>> Hopefully some windows and mac buildbots will help us develop there, as
>> well as let us all know what is broken. I'll focus today on the buildbots
>> too.
>>
>> best,
>>
>>
>>
>> On Sat, Dec 13, 2014 at 11:36 PM, Lenard Lindstrom <le...@telus.net
>> <mailto:le...@telus.net>> wrote:
>>
>>     Hi René,
>>
>>     Great news. Anything more I should do? I got distracted earlier
>>     this year when, on the PyPy mailing list, I got the impression
>>     that new buffer support was of low priority, making much of the
>>     work I did on Pygame irrelevant to PyPy. But that is my personal
>>     interpretation, and may be entirely wrong. This is something I
>>     need to address with the PyPy developers, but can wait until after
>>     1.9.2 is released. The added new buffer support is still relevant
>>     to CPython.
>>
>>     I am for doing one final push to get version 1.9.2 release worthy,
>>     but won't add any new features. These can wait until the basics of
>>     the SDL2 version 2.0 are decided. For now I can see more work on
>>     the documentation, and looking at unit tests and bugs.
>>     Unfortunately I cannot do much to help with the Windows build, as
>>     I only have XP i386 installed on my machine, and little interest
>>     in upgrading (I do have access to a Windows 7 machine, so maybe I
>>     can do a final release build.)
>>
>>     I think an end-of-January release date is realistic. I will now go
>>     to the bug tracker to see what is left to do.
>>
>>     Lenard Lindstrom
>>
>>     On 14-12-12 10:33 PM, René Dudfield wrote:
>>
>>         Hi,
>>
>>         I've been prodded by a bunch of people on finally getting this
>>         done. But requests from people in the UK using it for teaching
>>         are the main motivation. Yes, it's highly unbelievable it will
>>         actually happen this time... but who knows?
>>
>>         1.9.2 release:
>>
>>           *
>>         https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release
>>           * https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2
>>
>>         Debian python 3:
>>         https://bitbucket.org/pygame/pygame/issue/221/debian-
>> python-3-package-for-192
>>         OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X
>>         Windows: https://bitbucket.org/pygame/pygame/issues?q=windows
>>
>>         I'm working on it this weekend. I'll concentrate on making
>>         installation of what we have easier, but also getting the
>>         1.9.2 release out which is blocking a new package in Debian.
>>
>>         I'll be moving stuff I deem not critical for the release into
>>         having a 1.9.3 tag, rather than 1.9.2. I'll eventually be
>>         removing modules that are not stable and were not in previous
>>         releases. If they are blocking the release, and no one can fix
>>         them they will be removed.
>>
>>         If anyone is around to help, there are a mountain of tasks to
>>         do. I'll be in #pygame on irc, the mailing list, and in the
>>         issue tracker. Also, if anyone is in Berlin and wants to meet
>>         up to hack on pygame, that would be great.
>>
>>
>>         best,
>>
>>
>>
>

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