Hi,

very nice work.

Are you able to tell something about what/how you got AppVeyor, and the
windows binary wheel working?
https://bitbucket.org/pygame/pygame/issue/154/set-up-more-build-bots

I've started working on a page which links to all the different buildbot
pages(the travisci ones, launchpad, AppVeyor, the "The Spectacularly
Adequate Automated Pygame Build Page"), so developers can go there when
they make changes. If you put the links to AppVeyor/travisci in the issue
above I'll get to them.

I reserved the pygame on pypi long ago. I will look at reviving it (once
pypi is letting people login again, it's broken at the moment). What's your
username on pypi?

By pypi test server, do you mean you set up a devpi? Is this just for
yourself, or are you planning to make this public for pygame developers? I
have a docker for setting up devpi, and was thinking of hosting one for
pygame on the same server as the website. However, I wasn't sure how useful
it was to people?

The process for doing releases is documented in
docs/howto_release_pygame.txt  We need to always follow the same release
process to avoid causing people problems. We'll need to update the release
process for the new version scheme, and to account for pypi amongst other
things. If it's documented, then hopefully multiple people can do releases
and get everything right.

There might be some people on Saturday who will join in a pygame sprint
fixing things. http://www.meetup.com/opentechschool-berlin/events/215154142/
I'll put up a news post on the website about a 'pygame sprint' running over
the next couple of weeks.


best,


On Wed, Dec 17, 2014 at 4:12 AM, claudio canepa <ccanep...@gmail.com> wrote:
>
> Great ! and thanks for all the work
>
>
> On Wed, Dec 17, 2014 at 12:00 AM, Paul Vincent Craven <
> p...@cravenfamily.com> wrote:
>>
>> I spent the today continuing to work on builds and packaging.
>>
>>    - I can get pygame to build on Linux and push to PyPi Test server
>>    successfully.
>>    - I can get it to build on Travis-CI successfully and run tests. But
>>    I haven't tried pushing it from there.
>>    - I can get Pygame to build and work on a mac.
>>    - I can get Pygame to build on AppVeyor and create a binary wheel.
>>    Haven't gotten it to upload to PyPi Test successfully yet.
>>    - While there isn't a package "Pygame" on the server full PyPi
>>    server, it is reserved by someone. I'm not sure who can do the official
>>    updates.
>>
>> Tomorrow I hope to improve the packaging and pushing to the PyPi test
>> server from all platforms.
>>
>> Paul Vincent Craven
>>
>

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