I'll be working on the build-bots more today.

My AppVeyor page:
https://ci.appveyor.com/project/pvcraven/pygame/history

The code:
https://bitbucket.org/pcraven/pygame

Important files are "appveyor.yml" and the appveyor directory.

I'm creating pull requests as I figure things out. I think the current set
of pull requests will get your Travis-CI working.

My near-term goal is to get AppVeyor set up so that you just need to plug
in your username/password and switch from testpypi to pypi for a successful
deploy.

Pypi has a test site that you can experiment with. Here's my work so far:
https://testpypi.python.org/pypi/pygame

I don't know anything about devpi.

If I get it working you should be able to use your username and switch the
server to production. My username on Pypi is Paul.Craven.

I'm on IRC #pygame as "professorcraven"


Paul Vincent Craven

On Wed, Dec 17, 2014 at 5:29 AM, René Dudfield <ren...@gmail.com> wrote:
>
> Hi,
>
> very nice work.
>
> Are you able to tell something about what/how you got AppVeyor, and the
> windows binary wheel working?
> https://bitbucket.org/pygame/pygame/issue/154/set-up-more-build-bots
>
> I've started working on a page which links to all the different buildbot
> pages(the travisci ones, launchpad, AppVeyor, the "The Spectacularly
> Adequate Automated Pygame Build Page"), so developers can go there when
> they make changes. If you put the links to AppVeyor/travisci in the issue
> above I'll get to them.
>
> I reserved the pygame on pypi long ago. I will look at reviving it (once
> pypi is letting people login again, it's broken at the moment). What's your
> username on pypi?
>
> By pypi test server, do you mean you set up a devpi? Is this just for
> yourself, or are you planning to make this public for pygame developers? I
> have a docker for setting up devpi, and was thinking of hosting one for
> pygame on the same server as the website. However, I wasn't sure how useful
> it was to people?
>
> The process for doing releases is documented in
> docs/howto_release_pygame.txt  We need to always follow the same release
> process to avoid causing people problems. We'll need to update the release
> process for the new version scheme, and to account for pypi amongst other
> things. If it's documented, then hopefully multiple people can do releases
> and get everything right.
>
> There might be some people on Saturday who will join in a pygame sprint
> fixing things.
> http://www.meetup.com/opentechschool-berlin/events/215154142/ I'll put up
> a news post on the website about a 'pygame sprint' running over the next
> couple of weeks.
>
>
> best,
>
>
>
> On Wed, Dec 17, 2014 at 4:12 AM, claudio canepa <ccanep...@gmail.com>
> wrote:
>>
>> Great ! and thanks for all the work
>>
>>
>> On Wed, Dec 17, 2014 at 12:00 AM, Paul Vincent Craven <
>> p...@cravenfamily.com> wrote:
>>>
>>> I spent the today continuing to work on builds and packaging.
>>>
>>>    - I can get pygame to build on Linux and push to PyPi Test server
>>>    successfully.
>>>    - I can get it to build on Travis-CI successfully and run tests. But
>>>    I haven't tried pushing it from there.
>>>    - I can get Pygame to build and work on a mac.
>>>    - I can get Pygame to build on AppVeyor and create a binary wheel.
>>>    Haven't gotten it to upload to PyPi Test successfully yet.
>>>    - While there isn't a package "Pygame" on the server full PyPi
>>>    server, it is reserved by someone. I'm not sure who can do the official
>>>    updates.
>>>
>>> Tomorrow I hope to improve the packaging and pushing to the PyPi test
>>> server from all platforms.
>>>
>>> Paul Vincent Craven
>>>
>>

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