Hi Paul,
The Windows pre-built are the external libraries pygame depends upon,
such as SDL, SDL_image, libpng, freetype2. You can find a list in the
prebuilt-template subdirectory. These are included in the Windows
installer as pre-built dlls. When doing a Windows build with setup.py,
the script looks for the dll's and associated C header files in a pygame
subdirectory called prebuilt. A x86 Windows example of prebuilt can be
downloaded from
https://bitbucket.org/pygame/pygame/downloads/prebuilt-pygame1.9.2pre-msvcr100-win32.zip
.
As I have only Windows XP, I cannot build or test x86_64 versions of
these libraries. Also, I tried to keep C runtime linkage compatible with
the Python version. However, changes made to MinGW made linking to C++
code to mscvr100.dll too difficult, so I used Visual Studio instead.
Personally, I consider this too much of a headache.
I believe the C runtime library compatibility is unnecessary, so
existing library binaries can be used. The only problem spot I see is in
imageext.c, where open C files are passed to the libpng and libjpeg
libraries. But these libraries also except IO callbacks, so the FILE *
pointer can be kept in imageext.
If there are any further questions I am here to help,
Lenard Lindstrom
In the past I built the libraries with MinGW, using some tricks to link
against the same Microsoft C runtime library as the Python version.
On 14-12-18 06:04 AM, Paul Vincent Craven wrote:
I'm working on the script now to add 2.6, 3.2, msi installers. I don't quiet
understand the issue with Windows pre-built. I'll look at it more.
Paul Vincent Craven
On Dec 18, 2014, at 7:43 AM, René Dudfield <ren...@gmail.com> wrote:
Hi,
Another repository would be better for windows prebuilt? I have some prebuilt
mac stuff I could add to a separate repo too. Although maybe I'll stick with
source there though.
Paul.Craven should be able to do stuff with Pygame pypi now. Unfortunately it's
'Pygame' and not 'pygame', but I guess that doesn't matter too much for now.
best,