You can easily get the mouse position regardless of focus under Windows
using the win32api:

mouse_pos = win32api.GetCursorPos()





On Thu, Jan 15, 2015 at 3:26 PM, Weeble <clockworksa...@gmail.com> wrote:

> It is possible, just not entirely obvious. I believe you need to:
>
> 1. Grab mouse focus with pygame.event.set_grab()
> 2. Hide the mouse cursor with pygame.mouse.set_visible()
> 3. Read mouse events, taking the rel.x and rel.y properties to find
> the relative mouse motion.
>
> Make sure to have a way to release the grab, otherwise your app will
> be difficult to get out of!
>
> I haven't tried this lately, but I'm sure I've done it in the past.
> Here's the documentation for SDL, which Pygame is built on top of, and
> which describes the mouse motion events in a bit more detail:
> http://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlmousemotionevent.html
>
> On 15 January 2015 at 23:05, Mikhail V <mikhail...@gmail.com> wrote:
> > Hello pygame devs and users,
> >
> > I have a simple task - I want to read input from the mouse - NOT the
> cursor
> > position inside my window, but the actual input data from the device.
> > So currently I suppose it is not possible with Pygame. Is there a
> possiblity
> > to add such capabilities to Pygame? I know that depends on the device
> type
> > and connection so it is impossible to implement tools for all devices.
> But
> > having tools to read low-level input at least for the mouse is
> absolutely a
> > must for developing interactive applications.
> >
> > If there is no chance with pygame then what would you recommend, say,
> for
> > Windows and C/C++ to read from the mouse at low level?
> >
> > Mikhail
> >
> >
>

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