Oops, I meant to reply to the list. Resending: Maybe you could use something like manymouse[1] and interface to it with ctypes? It's a cross-platform C library for low-level mouse input. On Windows it uses raw input[2] which gets raw movement data with no acceleration applied[3]. Of course, you could write directly for the Windows API, but I think manymouse looks a bit easier and will be handy if you want to use other platforms. Using ctypes can be a bit tricky if you're new to it, but this API looks extremely straightforward, so I don't think it should be too painful.
[1] - http://icculus.org/manymouse/ [2] - http://msdn.microsoft.com/en-us/library/windows/desktop/ms645543(v=vs.85).aspx [3] - http://msdn.microsoft.com/en-us/library/windows/desktop/ee418864%28v=vs.85%29.aspx On 16 January 2015 at 00:01, Mikhail V <mikhail...@gmail.com> wrote: > Wow that works! Thanks a lot, you made my day. It is however not truely > low-level, since the values depend on my loop frequency, but anyway solves > my tasks at 100%. And yes the trick is not obvious at ALL. It is very good > reason to add this info to pygame official documentation since its a very > common task. > > On Friday, January 16, 2015 at 12:26:18 AM UTC+1, Weeble wrote: >> >> It is possible, just not entirely obvious. I believe you need to: >> >> 1. Grab mouse focus with pygame.event.set_grab() >> 2. Hide the mouse cursor with pygame.mouse.set_visible() >> 3. Read mouse events, taking the rel.x and rel.y properties to find >> the relative mouse motion. >> >> Make sure to have a way to release the grab, otherwise your app will >> be difficult to get out of! >> >> I haven't tried this lately, but I'm sure I've done it in the past. >> Here's the documentation for SDL, which Pygame is built on top of, and >> which describes the mouse motion events in a bit more detail: >> >> http://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlmousemotionevent.html >> >> On 15 January 2015 at 23:05, Mikhail V <mikha...@gmail.com> wrote: >> > Hello pygame devs and users, >> > >> > I have a simple task - I want to read input from the mouse - NOT the >> > cursor >> > position inside my window, but the actual input data from the device. >> > So currently I suppose it is not possible with Pygame. Is there a >> > possiblity >> > to add such capabilities to Pygame? I know that depends on the device >> > type >> > and connection so it is impossible to implement tools for all devices. >> > But >> > having tools to read low-level input at least for the mouse is >> > absolutely a >> > must for developing interactive applications. >> > >> > If there is no chance with pygame then what would you recommend, say, >> > for >> > Windows and C/C++ to read from the mouse at low level? >> > >> > Mikhail >> > >> >