I have been looking at a few of these, most seemed insufficient but I
haven't seen that one, I will take a look.

Thanks!

On Sun, Jan 25, 2015 at 1:11 PM, DR0ID <dr...@bluewin.ch> wrote:

>  On 2015-01-22 02:27, Matt Roe wrote:
>
> Hey everyone,
>
>  For anyone who used to remember me, I made quite a few (unfinished :( )
> game engines back several years ago on Pygame.
> One of them in particular, PYGGEL, has been getting active again of late,
> with several people asking me about it and if I am still developing and
> things such as that.
>
>  With all of this I have decided to reboot the project, using more modern
> techniques (at the very least not just using display lists for everything)
> - and I was curious if there was anyone else out there who would care to
> help out?
>
>  I have been doing a semi-weekly (took a break over the holidays) video
> segment on my twitch stream (twitch.tv/ajaxvm) called "Let's Make a Game"
> - which has been rather successful, but otherwise, I haven't really done
> any game development (let alone OpenGL) in several years.
>
>  In short, I am really rusty, so if anyone is interested in a Python
> based 3d game engine (using Pygame/PyOpenGL) - or have been looking for
> something like this, I'd love to here from you.
> Or, if you have any suggestions for features or libraries I could include
> to help make it work better.
>
>  last I checked PyOde was still the best physics library, so I'll
> probably be looking to use that both for phsyics but also for animations of
> joints - but I don't know if there is a better alternative.
> I also would love to be able to find some sort of object loader that would
> load 3d objects that also include animations or something, as the engine in
> it's last state only supported OBJ.
>
>  That's it for now, just thought I'd mention, and see what interest there
> might be in something like this still.
>
>  Cheers,
> Ajax (RB[0] from old days)
>
>
>
> Hi
>
> Does anyone know about assimp?
>
> https://github.com/assimp
>
> Has someone experience with it?
>
> There is a python interface for it.
>
> I have never used it nor do I have experience with it. I kept it in mind
> if one day I would do something 3d. Maybe it will help.
>
> ~DR0ID
>
>

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