I have been looking at a few of these, most seemed insufficient but I haven't seen that one, I will take a look.
Thanks! On Sun, Jan 25, 2015 at 1:11 PM, DR0ID <dr...@bluewin.ch> wrote: > On 2015-01-22 02:27, Matt Roe wrote: > > Hey everyone, > > For anyone who used to remember me, I made quite a few (unfinished :( ) > game engines back several years ago on Pygame. > One of them in particular, PYGGEL, has been getting active again of late, > with several people asking me about it and if I am still developing and > things such as that. > > With all of this I have decided to reboot the project, using more modern > techniques (at the very least not just using display lists for everything) > - and I was curious if there was anyone else out there who would care to > help out? > > I have been doing a semi-weekly (took a break over the holidays) video > segment on my twitch stream (twitch.tv/ajaxvm) called "Let's Make a Game" > - which has been rather successful, but otherwise, I haven't really done > any game development (let alone OpenGL) in several years. > > In short, I am really rusty, so if anyone is interested in a Python > based 3d game engine (using Pygame/PyOpenGL) - or have been looking for > something like this, I'd love to here from you. > Or, if you have any suggestions for features or libraries I could include > to help make it work better. > > last I checked PyOde was still the best physics library, so I'll > probably be looking to use that both for phsyics but also for animations of > joints - but I don't know if there is a better alternative. > I also would love to be able to find some sort of object loader that would > load 3d objects that also include animations or something, as the engine in > it's last state only supported OBJ. > > That's it for now, just thought I'd mention, and see what interest there > might be in something like this still. > > Cheers, > Ajax (RB[0] from old days) > > > > Hi > > Does anyone know about assimp? > > https://github.com/assimp > > Has someone experience with it? > > There is a python interface for it. > > I have never used it nor do I have experience with it. I kept it in mind > if one day I would do something 3d. Maybe it will help. > > ~DR0ID > >