Yes, pyglet, being built on OpenGL, has support for 3d, but you are simply working with GL primitives there - it is not a game engine, rather a multimedia library, which is not the purpose of PYGGEL. You can do all those things in Pygame as well as pyglet - hence my familiarity with it still being a determining factor.
If you are interested as the project progresses to contribute toward a pyglet port I would be more than happy to help with it though. On Sat, Jan 24, 2015 at 1:23 PM, Lucas Wagner <lowag...@gmail.com> wrote: > pyglet is both 2d and 3d. Try the attached (if attachments are allowed, > otherwise consider the opengl example coming with pyglet) and press F1, F2, > and F3 to change between 2d (pygame-like), 3d isometric, and 3d perspective > views. > > I think it's a little tough getting up and started with pyglet for 3d > applications; I learned 3d with VPython, which makes everything seem so > simple, so that it makes everything else seem harder! I'd like to see > pyglet even more simplified in that way, but perhaps that's something along > what you're doing. > > > > On Sat, Jan 24, 2015 at 8:28 PM, Sam Bull <sam.hack...@sent.com> wrote: > >> On sab, 2015-01-24 at 09:35 -0700, Matt Roe wrote: >> > Lucas: in regards to PYGGEL or to what Sam said? Last I looked (which >> > has been some years), pyglet was basically similar to Pygame, just >> > built fully for OpenGL for accelerated 2d graphics as well. >> >> What he said. To my knowledge pyglet is an alternative to Pygame, it >> does not provide any support for 3D graphics. The library I'm working on >> simply uses pyopengl, so it doesn't depend on Pygame and should work >> just fine with Pyglet or anything else that provides an OpenGL context. >> Though I've personally only tested it with Pygame, and the examples use >> Pygame (for now). >> > > > > -- > """ > lucas o. wagner, PhD > theoretical physics/chemistry > lowagner.github.io > l.o.wag...@vu.nl > """ >