Yes, pyglet, being built on OpenGL, has support for 3d, but you are simply
working with GL primitives there - it is not a game engine, rather a
multimedia library, which is not the purpose of PYGGEL.
You can do all those things in Pygame as well as pyglet - hence my
familiarity with it still being a determining factor.

If you are interested as the project progresses to contribute toward a
pyglet port I would be more than happy to help with it though.

On Sat, Jan 24, 2015 at 1:23 PM, Lucas Wagner <lowag...@gmail.com> wrote:

> pyglet is both 2d and 3d.  Try the attached (if attachments are allowed,
> otherwise consider the opengl example coming with pyglet) and press F1, F2,
> and F3 to change between 2d (pygame-like), 3d isometric, and 3d perspective
> views.
>
> I think it's a little tough getting up and started with pyglet for 3d
> applications; I learned 3d with VPython, which makes everything seem so
> simple, so that it makes everything else seem harder!  I'd like to see
> pyglet even more simplified in that way, but perhaps that's something along
> what you're doing.
>
>
>
> On Sat, Jan 24, 2015 at 8:28 PM, Sam Bull <sam.hack...@sent.com> wrote:
>
>> On sab, 2015-01-24 at 09:35 -0700, Matt Roe wrote:
>> > Lucas: in regards to PYGGEL or to what Sam said? Last I looked (which
>> > has been some years), pyglet was basically similar to Pygame, just
>> > built fully for OpenGL for accelerated 2d graphics as well.
>>
>> What he said. To my knowledge pyglet is an alternative to Pygame, it
>> does not provide any support for 3D graphics. The library I'm working on
>> simply uses pyopengl, so it doesn't depend on Pygame and should work
>> just fine with Pyglet or anything else that provides an OpenGL context.
>> Though I've personally only tested it with Pygame, and the examples use
>> Pygame (for now).
>>
>
>
>
> --
> """
>   lucas o. wagner, PhD
>   theoretical physics/chemistry
>   lowagner.github.io
>   l.o.wag...@vu.nl
> """
>

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