Have you tried installing SDL in /Library/Frameworks using the standard 
binaries from www.libsdl.org? That's how I installed it when I built python. I 
think the odds are better of anaconda finding SDL in the standard location, 
though I'm not positive it looks there.

Beyond that I'll be very interested to see if you manage to make pygame work 
with anaconda python. I was able to build pygame with python.org python, but 
have not yet tried with anaconda.

-- Russell

On Mar 31, 2015, at 12:13 PM, JeffreyDanowitz <danow...@bezeqint.net> wrote:

> Hi again everybody!
> 
> Well, I finally did use brew to install the SDL and the mixer etc. I used hg
> (mercurial) to download pygame. After making some changes in some h files, I
> actually compiled (using pip) pygame and it did install! Congrats to all you
> guys who helped me.
> 
> However, when I try to play aliens.py from the example, I get thrown out
> via:
> #see if we can load more than standard BMP
> if not pygame.image.get_extended():
>    raise SystemExit("Sorry, extended image module required")
> 
> This means that SDL_Image is not recognised. Now, I will say that since I
> used brew to install the SDL, it is located in /usr/local/Cellar like other
> brew things. My python is in /Anaconda -- the python that self installed
> itself vis brew is not really being used. But I did expect this not to be an
> issue. 
> 
> Does anyone have an idea what to do? Is this something Mac related?
> 
> Anyway, again thanks,
> Jeff
> 
> Also in the movieplayer.py example, there is an import:
> import pygame._movie    -- this did not work (actually import pygame.movie
> didn't either)
> but: 
> from pygame import movie  --- DOES WORK!
> Anyone have an idea about this?
> 
> 
> 
> 
> --
> View this message in context: 
> http://pygame-users.25799.x6.nabble.com/Pygame-for-python-2-7-64bit-Yosemite-Help-tp1790p1805.html
> Sent from the pygame-users mailing list archive at Nabble.com.

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