René Dudfield, pygame's lead developer, has contributed significant Python, C and assembly code to pygame and has generously hosted the pygame.org website for years. We all should be thankful for that. However, René has not been active on this mailing list for almost 3 months. I guess that René has new priorities that have overtaken his interest in pygame, so I think that he should pass his leadership role to a new leader or leadership committee. (I'd prefer a leadership committee so that pygame's development would not be so susceptible to stalling if one person's priorities change.) I have opinions on what the website's features should be and what pygame2 should be, but I don't think that we're ready to discuss those topics yet. We need active leadership first. To me, the pygame leader is the person (or people) in control of the official pygame.org website. Fortunately, Pete Shinners is the person who keeps the pygame.org name registered, so, even if René remains inactive, it would be technically possible Pete to redirect the pygame.org name to a new official website that would be under different leadership.
So here's the question for Pete:Pete, if René remains uninvolved, would you be willing to point pygame.org at a new website? Jason PS. Sorry about the coup d'état suggestion, René. On Friday, July 10, 2015 10:05 PM, Peter Shinners <p...@shinners.org> wrote: I haven't been paying close attention to Pygame, but it doesn't seem controversial to say things have stalled. I haven't gotten much feedback from Rene, but I'd like to give him time to put something together. Some of the main things that may need help are: * Getting 1.9.2 actually released * Moving on to "Pygame 2", whatever that means * Catch up on the Bitbucket pull requests * Website replacement and love * Migrate forum to Reddit (or community forum) It seems there are still many great people involved with the Pygame project. Perhaps I can help by getting those people the control they need to make progress. I'm completely detached from things at this point, so I don't have any context to jump in and try to change anything. What parts of the project are going well these days?